Fate/Grand Order: Mystic Code Tier List

Fate/Grand Order: Mystic Code Tier List

Tier List Introduction

There are currently 13 mystic codes available on the international version of Fate/Grand Order, with a further 2 available on the Japanese version of the game. As new mystic codes are released on the international version, I’ll update this tier list accordingly. The next one is set to release at the end of 2020.

For this tier list, I’ve split up the mystic codes into five tiers labeled S, A, B, C, and D. The higher up on the list the mystic code is, the better it is. However, where the mystic code is placed horizontally doesn’t matter. They’re simply in the horizontal order that I happened to place them in.

Mystic Code Tier List from the mobile game Fate/Grand Order
Mystic Code Tier List

Pictured above is the tier list. If the mystic codes you see here don’t look exactly like yours, that’s going to be because you’re using the male character. I use the female character, so I used all of the female mystic code images.

Throughout the rest of this article, I’ll be breaking down the skills of each mystic code and explaining why I placed them where I did. There are three things to keep in mind though.

First, this tier list assumes all mystic codes are at level 10. Second, it doesn’t take cooldown times into consideration. And third, it doesn’t take the amount of experience required to reach level 10 into consideration.


Chaldea Combat Uniform is the only S-tier mystic code. While I wouldn’t say that it’s the best one by far, I would say that it stands above the rest. The two primary reasons for this are its general use and its signature skill.

Something you may notice as we continue through the tier list is that generally speaking, the more niche a mystic code is, the worse it is. The Chaldea Combat Uniform is a great generalist mystic code.

Its first skill, Buff All Allies, grants a 30% attack buff for 1 turn for the party and its second skill, Gandr, is a 1 turn stun for one enemy. Both of these skills are useful in just about any situation. A party attack buff is always nice for dealing more damage. And a stun can give your team 1 more turn to prepare for an incoming NP.

The third skill, Order Change, is what really puts the Chaldea Combat Uniform over the top. It allows you to switch one of your front-line servants with a back-line servant. This is an extremely powerful skill that can be used in a variety of ways, most notably for buff stacking by swapping supporting servants.


Mystic Code: Chaldea may be the starting mystic code, but that doesn’t mean it’s bad. It’s another great generalist mystic code, just without an overpowered skill like Order Change.

First Aid is a standard healing skill that heals a single servant for 3,000 HP. Instant Enhancement is a general, party-wide attack buff of 50%. And Emergency Evade is a 1-turn evade for a single servant. In most situations, these skills can be very useful, which is why this mystic code is so good.

The Atlas Institute Uniform mystic code from the mobile game Fate/Grand Order
Atlas Institute Uniform

Atlas Institute Uniform is a little bit (not much) underrated, in my opinion. It’s a good generalist mystic code, but it can also enhance specific niches just as the Chaldea Combat Uniform does for buff stacking. Specifically, this mystic code is ideal for longer battles or last-man-standing situations.

Dust of Osiris is just a better version of Emergency Aid from the Mystic Code: Chaldea. It applies invulnerability for 1 turn to a single servant. Invulnerability is generally better than evade because evade can be pierced by both sure-hit and ignore invulnerability buffs. Only the latter pierces invulnerability.

Rain of Isis removes the debuffs of a single servant. This isn’t a bad skill, but it’s the worst of the three here. And Eye of Medjed is the signature skill of the mystic code. It reduces a servant’s skill cooldowns by 2, which is extremely powerful. Longer battles and last-man-standing situations can make great use of this skill.

Anniversary Blonde is actually a mystic code that I don’t have (yet; I can get it from the rare prism shop). It’s the highest-ranked specialist mystic code on this list, being a buster-crit mystic code.

Its first skill is Mana Burst, which increases the buster card effectiveness of 1 servant by 60% for 1 turn. Confident in Victory grants 20 critical stars. And Knight’s Oath applies guts to a servant for 1 turn, reviving with 4,000 HP. Basically, this mystic code is just very strong for buster teams.

Chaldea Uniform – Arctic may seem like a worse version of Mystic Code: Chaldea on the surface, but it’s actually about on par with it. The arctic variant’s first two skills are better while the standard variant’s third skill is better. I will mention that this mystic code in particular takes a very long time to level up though.

Purifying Recovery is a 3,000 HP heal for 1 servant just like the heal on the standard version, but this one removes defense debuffs as well. Illusionary Buff increases the attack of a servant by 40% and their NP damage by 20%. And Predictive Evasion grants evade to a servant for 1 time over the course of 3 turns.


Mage’s Association Uniform is a fairly general mystic code with a unique signature skill (that later becomes a single servant’s signature skill as well). Its first two skills are pretty good, but not overly amazing. And while its third skill can be powerful, it’s also fairly RNG-based.

Cure-All is a party-wide healing skill that heals for 2,800 HP. Spiritron Transfer is probably the best skill this mystic code has, charging the NP gauge of 1 servant by 20%. And Command Shuffle randomly distributes 5 new command cards. That last skill can be good if you get a bad hand, but it’s not guaranteed to give you a great one.

I should also point out that Command Shuffle will deactivate BB (Summer)’s Faceless Moon EX skill if used after it. That situation probably won’t come up often, but it’s important to note nonetheless.

A Fragment of 2004 is another buster-crit mystic code, but a worse one than Anniversary Blonde. Its skills are a bit mismatched, but they’re each powerful in their own right, so it’s still a B-tier mystic code.

Code: F increases the NP damage of 1 servant by 50% for 1 turn. Code: U increases the buster card critical star gather rate for a servant by 10,000% for 1 turn. And Code: H increases 1 servant’s NP gain by 50% for 1 turn.

The first skill is probably the best because it’s the easiest to use. Just click it before unleashing a powerful NP. The second skill is pretty good for getting your buster cards to crit, but you’ll need to have another way of creating those crit stars. And while the third skill is good for getting a servant’s NP up, buster-crit servants generally only have 1 arts card to do it with.

The True Ether mystic code from the mobile game Fate/Grand Order
True Ether

True Ether is a mystic code that I grew quite fond of while leveling it up. I like to describe it as “Merlin lite” because its skills are all very similar to things that Merlin can do with his skills and NP.

The first skill is All-out Charge, a 35% buster buff for all allies. Triple Restoration is the second skill and recovers 2,000 HP per turn for 3 turns for 1 servant. And Mana Conversion increases the NP gauge for a servant by 10% and their NP gain rate by 40% for 1 turn.

Tropical Summer is the first dedicated arts mystic code on this tier list, though I would argue that the Atlas Institute Uniform is good for arts teams as well because they often rely heavily on having their skills up. But unlike that mystic code, which specializes in long battles, Tropical Summer is best for short ones.

Blue Splash increases the arts card effectiveness for a servant by 30% and their NP strength by 20% for 1 turn. Surprise Water increases the critical star gather rate for a servant’s arts cards by 10,000% for 1 turn. And Safety Oil increases the buff removal resist for a servant by 100% for 1 turn and their NP gauge by 10%.

As you can probably tell, this is an arts-crit mystic code. And as such, it’s very good at helping arts servants loop their NP. Personally, I enjoy using this mystic code when looping Hokusai’s NP — although the Chaldea Combat Uniform’s Order Change may actually be better for this.


Memories of the Lunar Sea is a mystic code that I don’t have and I don’t believe it’s ever coming back. I began playing a bit after it first released in 2017, and I had stepped away from the game for a bit when it had its rerun. That’s a shame because it’s an arts mystic code and I’m primarily an arts player. But the good news is that I’m not missing out on much.

The main problem I see with this mystic code is that its skills are just too incompatible. They’re decent skills, but they don’t work well together and they’re not general enough to be used in most situations.

Spiritron Boost increases the arts card effectiveness of 1 servant by 50% for 1 turn. Stepping Stone to Ultimate Victory increases the critical start generation rate of 1 servant for 1 turn. And Punishment applies nullify buff for 1 turn to a single enemy.

Royal Brand is a mystic code that, like Anniversary Blonde, I don’t have yet, but can get from the rare prism shop. However, it’s much lower on my priorities list than Anniversary Blonde is. It’s a decent quick mystic code, but it doesn’t really do anything that quick servants can’t do on their own.

Reaction Reinforcement increases the quick card effectiveness of a servant by 50% for 1 turn. Iron Devotion increases the critical star gather rate of a servant by 1,000% for 1 turn. And Inescapable applies sure hit to a servant for 1 turn.

To illustrate why this mystic code isn’t that good, let’s use Jack the Ripper as an example. Her first skill has a 50% quick card buff already. She can generate so many stars that star gather rate doesn’t matter. And her second skill can remove evade so that sure hit isn’t needed.

The Brilliant Summer mystic code from the mobile game Fate/Grand Order
Brilliant Summer

Brilliant Summer is actually the quick mystic code that I prefer. It’s not great by any means, but I think that it has more uses than Royal Brand does. The argument could be made for Royal Brand being better in many situations though.

Rumble Party is a party-wide quick card buff of 30% for 1 turn. Deadly Trident applies ignore invulnerability to a servant for 1 turn — and so is better than Royal Brand’s Inescapable. And Beach House Shower heals a servant for 3,000 HP and increases their NP gauge by 10%.


Memories of the Far Side of the Moon is the worst mystic code in the game. It’s a general arts mystic code that has a pretty good first skill, an underwhelming second skill, and a relatively bad third skill. I guess the idea behind this mystic code was that arts teams are already too powerful, so they don’t need much help.

Spiritron Boost (All) increases the arts card effectiveness of the party by 30% for 1 turn, which is quite nice. Stepping Stone To Survival, however, applies debuff immune to a servant for 1 time. Debuffs are pretty easy to cleanse in general, so being immune 1 time doesn’t really matter, especially with enemies that stack them.

Dial Down decreases an enemy’s NP charge by 1. This is a very good skill when present on a servant, such as Tamamo-no-Mae. However, as a mystic code skill, it’s relatively bad. Stunning an enemy is always better than reducing their NP charge because while both postpone the NP for a turn, the stun also prevents other attacks and skills from being used.


So, there you have it. That’s my Fate/Grand Order mystic code tier list. Do you agree with this tiering? Or are there some mystic codes that you think belong in a better or worse tier? Let me know in the comments.

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