Category: Games

Fate/Grand Order: Mystic Code Tier List

Fate/Grand Order: Mystic Code Tier List

Tier List Introduction

There are currently 13 mystic codes available on the international version of Fate/Grand Order, with a further 2 available on the Japanese version of the game. As new mystic codes are released on the international version, I’ll update this tier list accordingly. The next one is set to release at the end of 2020.

For this tier list, I’ve split up the mystic codes into five tiers labeled S, A, B, C, and D. The higher up on the list the mystic code is, the better it is. However, where the mystic code is placed horizontally doesn’t matter. They’re simply in the horizontal order that I happened to place them in.

Mystic Code Tier List from the mobile game Fate/Grand Order
Mystic Code Tier List

Pictured above is the tier list. If the mystic codes you see here don’t look exactly like yours, that’s going to be because you’re using the male character. I use the female character, so I used all of the female mystic code images.

Throughout the rest of this article, I’ll be breaking down the skills of each mystic code and explaining why I placed them where I did. There are three things to keep in mind though.

First, this tier list assumes all mystic codes are at level 10. Second, it doesn’t take cooldown times into consideration. And third, it doesn’t take the amount of experience required to reach level 10 into consideration.


Chaldea Combat Uniform is the only S-tier mystic code. While I wouldn’t say that it’s the best one by far, I would say that it stands above the rest. The two primary reasons for this are its general use and its signature skill.

Something you may notice as we continue through the tier list is that generally speaking, the more niche a mystic code is, the worse it is. The Chaldea Combat Uniform is a great generalist mystic code.

Its first skill, Buff All Allies, grants a 30% attack buff for 1 turn for the party and its second skill, Gandr, is a 1 turn stun for one enemy. Both of these skills are useful in just about any situation. A party attack buff is always nice for dealing more damage. And a stun can give your team 1 more turn to prepare for an incoming NP.

The third skill, Order Change, is what really puts the Chaldea Combat Uniform over the top. It allows you to switch one of your front-line servants with a back-line servant. This is an extremely powerful skill that can be used in a variety of ways, most notably for buff stacking by swapping supporting servants.


Mystic Code: Chaldea may be the starting mystic code, but that doesn’t mean it’s bad. It’s another great generalist mystic code, just without an overpowered skill like Order Change.

First Aid is a standard healing skill that heals a single servant for 3,000 HP. Instant Enhancement is a general, party-wide attack buff of 50%. And Emergency Evade is a 1-turn evade for a single servant. In most situations, these skills can be very useful, which is why this mystic code is so good.

The Atlas Institute Uniform mystic code from the mobile game Fate/Grand Order
Atlas Institute Uniform

Atlas Institute Uniform is a little bit (not much) underrated, in my opinion. It’s a good generalist mystic code, but it can also enhance specific niches just as the Chaldea Combat Uniform does for buff stacking. Specifically, this mystic code is ideal for longer battles or last-man-standing situations.

Dust of Osiris is just a better version of Emergency Aid from the Mystic Code: Chaldea. It applies invulnerability for 1 turn to a single servant. Invulnerability is generally better than evade because evade can be pierced by both sure-hit and ignore invulnerability buffs. Only the latter pierces invulnerability.

Rain of Isis removes the debuffs of a single servant. This isn’t a bad skill, but it’s the worst of the three here. And Eye of Medjed is the signature skill of the mystic code. It reduces a servant’s skill cooldowns by 2, which is extremely powerful. Longer battles and last-man-standing situations can make great use of this skill.

Anniversary Blonde is actually a mystic code that I don’t have (yet; I can get it from the rare prism shop). It’s the highest-ranked specialist mystic code on this list, being a buster-crit mystic code.

Its first skill is Mana Burst, which increases the buster card effectiveness of 1 servant by 60% for 1 turn. Confident in Victory grants 20 critical stars. And Knight’s Oath applies guts to a servant for 1 turn, reviving with 4,000 HP. Basically, this mystic code is just very strong for buster teams.

Chaldea Uniform – Arctic may seem like a worse version of Mystic Code: Chaldea on the surface, but it’s actually about on par with it. The arctic variant’s first two skills are better while the standard variant’s third skill is better. I will mention that this mystic code in particular takes a very long time to level up though.

Purifying Recovery is a 3,000 HP heal for 1 servant just like the heal on the standard version, but this one removes defense debuffs as well. Illusionary Buff increases the attack of a servant by 40% and their NP damage by 20%. And Predictive Evasion grants evade to a servant for 1 time over the course of 3 turns.


Mage’s Association Uniform is a fairly general mystic code with a unique signature skill (that later becomes a single servant’s signature skill as well). Its first two skills are pretty good, but not overly amazing. And while its third skill can be powerful, it’s also fairly RNG-based.

Cure-All is a party-wide healing skill that heals for 2,800 HP. Spiritron Transfer is probably the best skill this mystic code has, charging the NP gauge of 1 servant by 20%. And Command Shuffle randomly distributes 5 new command cards. That last skill can be good if you get a bad hand, but it’s not guaranteed to give you a great one.

I should also point out that Command Shuffle will deactivate BB (Summer)’s Faceless Moon EX skill if used after it. That situation probably won’t come up often, but it’s important to note nonetheless.

A Fragment of 2004 is another buster-crit mystic code, but a worse one than Anniversary Blonde. Its skills are a bit mismatched, but they’re each powerful in their own right, so it’s still a B-tier mystic code.

Code: F increases the NP damage of 1 servant by 50% for 1 turn. Code: U increases the buster card critical star gather rate for a servant by 10,000% for 1 turn. And Code: H increases 1 servant’s NP gain by 50% for 1 turn.

The first skill is probably the best because it’s the easiest to use. Just click it before unleashing a powerful NP. The second skill is pretty good for getting your buster cards to crit, but you’ll need to have another way of creating those crit stars. And while the third skill is good for getting a servant’s NP up, buster-crit servants generally only have 1 arts card to do it with.

The True Ether mystic code from the mobile game Fate/Grand Order
True Ether

True Ether is a mystic code that I grew quite fond of while leveling it up. I like to describe it as “Merlin lite” because its skills are all very similar to things that Merlin can do with his skills and NP.

The first skill is All-out Charge, a 35% buster buff for all allies. Triple Restoration is the second skill and recovers 2,000 HP per turn for 3 turns for 1 servant. And Mana Conversion increases the NP gauge for a servant by 10% and their NP gain rate by 40% for 1 turn.

Tropical Summer is the first dedicated arts mystic code on this tier list, though I would argue that the Atlas Institute Uniform is good for arts teams as well because they often rely heavily on having their skills up. But unlike that mystic code, which specializes in long battles, Tropical Summer is best for short ones.

Blue Splash increases the arts card effectiveness for a servant by 30% and their NP strength by 20% for 1 turn. Surprise Water increases the critical star gather rate for a servant’s arts cards by 10,000% for 1 turn. And Safety Oil increases the buff removal resist for a servant by 100% for 1 turn and their NP gauge by 10%.

As you can probably tell, this is an arts-crit mystic code. And as such, it’s very good at helping arts servants loop their NP. Personally, I enjoy using this mystic code when looping Hokusai’s NP — although the Chaldea Combat Uniform’s Order Change may actually be better for this.


Memories of the Lunar Sea is a mystic code that I don’t have and I don’t believe it’s ever coming back. I began playing a bit after it first released in 2017, and I had stepped away from the game for a bit when it had its rerun. That’s a shame because it’s an arts mystic code and I’m primarily an arts player. But the good news is that I’m not missing out on much.

The main problem I see with this mystic code is that its skills are just too incompatible. They’re decent skills, but they don’t work well together and they’re not general enough to be used in most situations.

Spiritron Boost increases the arts card effectiveness of 1 servant by 50% for 1 turn. Stepping Stone to Ultimate Victory increases the critical start generation rate of 1 servant for 1 turn. And Punishment applies nullify buff for 1 turn to a single enemy.

Royal Brand is a mystic code that, like Anniversary Blonde, I don’t have yet, but can get from the rare prism shop. However, it’s much lower on my priorities list than Anniversary Blonde is. It’s a decent quick mystic code, but it doesn’t really do anything that quick servants can’t do on their own.

Reaction Reinforcement increases the quick card effectiveness of a servant by 50% for 1 turn. Iron Devotion increases the critical star gather rate of a servant by 1,000% for 1 turn. And Inescapable applies sure hit to a servant for 1 turn.

To illustrate why this mystic code isn’t that good, let’s use Jack the Ripper as an example. Her first skill has a 50% quick card buff already. She can generate so many stars that star gather rate doesn’t matter. And her second skill can remove evade so that sure hit isn’t needed.

The Brilliant Summer mystic code from the mobile game Fate/Grand Order
Brilliant Summer

Brilliant Summer is actually the quick mystic code that I prefer. It’s not great by any means, but I think that it has more uses than Royal Brand does. The argument could be made for Royal Brand being better in many situations though.

Rumble Party is a party-wide quick card buff of 30% for 1 turn. Deadly Trident applies ignore invulnerability to a servant for 1 turn — and so is better than Royal Brand’s Inescapable. And Beach House Shower heals a servant for 3,000 HP and increases their NP gauge by 10%.


Memories of the Far Side of the Moon is the worst mystic code in the game. It’s a general arts mystic code that has a pretty good first skill, an underwhelming second skill, and a relatively bad third skill. I guess the idea behind this mystic code was that arts teams are already too powerful, so they don’t need much help.

Spiritron Boost (All) increases the arts card effectiveness of the party by 30% for 1 turn, which is quite nice. Stepping Stone To Survival, however, applies debuff immune to a servant for 1 time. Debuffs are pretty easy to cleanse in general, so being immune 1 time doesn’t really matter, especially with enemies that stack them.

Dial Down decreases an enemy’s NP charge by 1. This is a very good skill when present on a servant, such as Tamamo-no-Mae. However, as a mystic code skill, it’s relatively bad. Stunning an enemy is always better than reducing their NP charge because while both postpone the NP for a turn, the stun also prevents other attacks and skills from being used.


So, there you have it. That’s my Fate/Grand Order mystic code tier list. Do you agree with this tiering? Or are there some mystic codes that you think belong in a better or worse tier? Let me know in the comments.

If you enjoyed this discussion, remember to click the like button ❤️ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you’re interested in discussing Fate/Grand Order with other members of the community.

Finally, I’d like to thank HeavyROMAN and Key Mochi~ for supporting at the Heika and Senpai tiers respectively this month. To learn more about how you too can become a supporter of this blog, check out

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Fate/Grand Order: Lostbelt No. 3 – SIN

Fate/Grand Order: Lostbelt No. 3 – SIN

The Synchronized Intellect Nation

This probably doesn’t need saying, but if you haven’t completed Lostbelt 3 and don’t want to be spoiled, you shouldn’t be reading this review. If you’re reading this and are still back in Part 1 of Fate/Grand Order, feel free to follow me (you can’t friend me) if you’d like to use my support servants to help you get caught up. My friend code is: 217,535,152.

With that out of the way, let’s get into Lostbelt 3 – SIN.

Lostbelt 3: The Synchronized Intellect Nation, SIN from the game Fate/Grand Order
The Synchronized Intellect Nation, SIN

After going through two previous Lostbelts featuring regions of snow and ice, the mild-weathered region of China Lostbelt 3 takes place in was a welcome sight. And not only did I appreciate the change in visuals, but the soundtrack for this chapter of the game was probably the best so far.

Scenery and music aside, there are some other good things about Lostbelt 3 that I knew from the outset. First, I knew nothing of the story, just as with the previous two chapters — so I was able to experience it without any sort of spoilers. That can’t really be said of the future chapters though.

And second, I’d heard that Lostbelt 3 is the hardest chapter of the game released to date, even on the Japanese version that has up to Lostbelt 5 released. I love hard content in FGO, so I was really looking forward to this.

Death to all Oppressors!

Before I get into the role that our allied servants played in this chapter, I want to go over some of the viewpoints they bring. Specifically, I want to talk about Spartacus, the savior of China.

Just as Napoleon was the best ally servant in Lostbelt 2, Spartacus was easily the best ally servant of Lostbelt 3. He had some great dialogue, added an interesting subplot, and got to go out in a blaze of glory. All things considered, I think he was actually a more interesting character than Napoleon was.

Unfortunately for Spartacus, he didn’t stick around for as long as Napoleon did.

Spartacus saying "Death to all opressors!" from the game Fate/Grand Order: Lostbelt 3 - SIN
Spartacus: “Death to all opressors!”

While Spartacus’ obsession with rebelling against oppressors is definitely meme-worthy, I think it actually added a lot to this chapter’s story that the previous chapter was lacking. For example, the people of the Chinese and Scandinavian Lostbelts lead very similar lives. They’re both protected by an omnipotent figure, kept separated and uneducated, and unknowingly forced to die early.

However, the difference is that the children of Lostbelt 2 remained in this state for the entirety of the chapter. We tell Gerda that her life shouldn’t be tossed away so easily, but in the end, we don’t help her accomplish that.

What Spartacus brings to the people of Lostbelt 3 is a way out of their confined lives. He teaches them that they should strive to be free even if it’s difficult or scary. Spartacus is the embodiment of what we wanted to do in Lostbelt 2 but shied away from because we knew we would be destroying their world in the end anyway.

And along those lines, Spartacus says something else that makes a lot of sense. He believes that the people of the Chinese Lostbelt should fight back against us because just as we’re fighting to restore proper human history, they should have the right to protect their history as well.

The Role of Allied Servants

Spartacus aside, the role of allied servants in this chapter was a bit odd. We had Mordred, Nezha, Jing Ke, Red Hare, and Chen Gong. I think that’s all of them, but I may be missing one. Anyway, I say their role was a bit odd because I felt like none of them mattered much.

Jing Ke mattered somewhat because she had the whole revenge against the emperor story arc. But for the most part, these servants were kind of just there as members of our rag-tag group. Despite being one of my favorite servants, I often forgot that Mordred was even around — and the same goes for Nezha, though she’s not one of my favorites.

The fight against Spartacus from the game Fate/Grand Order: Lostbelt 3 - SIN
The fight against Spartacus

What I will say about these allied servants is that at least most of them made sense for the Lostbelt. Nezha, Jing Ke, Red Hare, and Chen Gong all fit within the region. Spartacus doesn’t, but it was obvious why he was summoned — because there were oppressed people in need of a rebellion.

Mordred was technically there for a similar reason as Spartacus, but not really. It felt more like she was added just to have a bit of variety. It hurts me to say this, but I think I would have preferred her not to be included since she served no purpose.

Oh, but one thing I did really like was how Chen Gong mentioned that he would be our ally in the future when he was disappearing at the end of the chapter. He’s not a summonable servant right now, but he will be some time around August of 2021. That was nice foreshadowing.

High-Difficulty Content

Losbelt 3 definitely had harder boss fights than Lostbelt 2. It also had a wider variety of boss fights. While Lostbelt 2 mainly had Saber-class bosses, Losbelt 3 had Saber, Lancer, Assassin, Berserker, and Ruler bosses. I also appreciated that there were fewer fights with “?” class bosses.

The reason I don’t like “?” class boss fights is because it’s effectively a fake higher difficulty. The reason those fights might be hard is that you may bring a team that’s just not good against the class you end up fighting. That doesn’t mean the fight is hard. It just means now you have to waste AP to try again with the correct team if you lost.

That said, I didn’t find most of the boss fights in this chapter to be too difficult, such as the Spartacus one pictured above. Generally speaking, if I lost any boss fights, I was able to make adjustments to my team and win on the second attempt without a problem. However, I will admit that I probably have a better selection of servants and CEs than most other F2P players.

The fight against Xiang Yu and Yu Mei-ren from the game Fate/Grand Order: Lostbelt 3 - SIN
The fight against Xiang Yu and Yu Mei-ren

I didn’t find the fight against Yu Mei-ren in which she uses her NP every turn to be that bad. And the same goes for the fight against Li Shuwen (the captain of the guard). But the one fight I did have trouble with was the Xiang Yu and Yu Mei-ren fight pictured above — and I loved it.

I’m not sure how many times I attempted this fight, but it was at least five. And when I did finally beat it, my last remaining servant was my grailed Cu with one turn left before he went down. It was a challenging fight, but I don’t think it’s so challenging that most other F2P players will get completely stuck.

What I really liked about this fight though was that I had to think of it as an event Challenge Quest. A standard team of powerful servants wasn’t going to cut it. I had to build a team with a specific game plan in mind. And so, I used one of my Challenge Quest go-to teams that attempts to NP loop with Hokusai.

I think this was the only fight I didn’t use Mash in.

Qin Shi Huang’s Philosophy

Qin Shi Huang is the other character in this chapter that I really liked. I found him to be much more interesting than either of the previous two Lostbelt Kings. He’s kind of like Skadi in that he’s trying to protect his subjects, but while she uses magic, he uses technology.

His philosophy is that if you keep your subjects uneducated, disconnected, and safe, then they’ll live without worry, fear, or pain. There’s no suffering in Qin Shi Huang’s world. Nobody ever goes hungry, there’s no war, and everyone dies peaceful and painless deaths.

But at the same time, all of the civilians live in the bronze age. They’re simple farmers who live in villages made up of a cluster of huts and they’re forbidden from traveling outside of their bubble. Unlike in the Scandinavian Lostbelt, this ban on travel is in place to halt the spread of information and ideas.

Emperor Qin Shi Huang from the game Fate/Grand Order: Lostbelt 3 - SIN
Lostbelt Emperor Qin Shi Huang

On the surface, Qin Shi Huang’s world is a utopia. But as we can all probably agree, what the people of his Lostbelt are doing isn’t really living. They merely exist in a static environment.

Another thing I found interesting about Qin Shi Huang was his outlook on ruling. It reminded me a lot of the debate in Fate/Zero between Gilgamesh, Iskandar, and Artoria regarding how a king should rule. To Qin Shi Huang, although he’s distanced physically from his people, he sees no reason to hide from them and instead views himself as one of them.

It was a bit odd to see this ruler who’s so disconnected from his people say something like that. But at the same time, it made perfect sense. In his mind, only a ruler who’s afraid of losing their power would hide from their subjects. Qin Shi Huang knows his rule is absolute, and so he apparently has no issue conversing with those under him.

Oh, and before I move on, I also want to mention that I liked the whole side plot about the miniaturization of technology in our world. But I’m not going to go into that.

The Emperor Strikes Back

It probably comes as no surprise that Qin Shi Huang is one of the most broken servants in the game. And as such, you may think that the battle against him would be one of the more difficult ones. After all, he has some good skills and a powerful NP.

However, I found that this wasn’t actually the case. I saw a lot of people saying that they were going to use Hessian Lobo, or maybe even Angra Mainyu to take down Qin Shi Huang because they both have ways to get around his invulnerability. I opted for a different approach.

Rather than removing his invulnerability or hitting through it, I decided that if I click enough red cards, a few turns of invulnerability wouldn’t save him. I have both Hessian Lobo and Angra, but why use them when I have an NP2 Gorgon instead?

The fight against Qin Shi Huang from the game Fate/Grand Order: Lostbelt 3 - SIN
The fight against Qin Shi Huang

I’m not going to say this was the easiest fight. But I did beat it on my first attempt without any major issues. You don’t really even need an Avenger to do it. All you need is a decent Berserker, like the Berserker Jeanne Alter we just got from this year’s summer event.

As long as you have a Berserker that’s leveled, grab a support Merlin if you don’t have one of your own and you’re pretty much good to go. That said, I still thought it was a good fight with a decent level of challenge. His critical hits are very strong though, so that’s the main thing that worried me.

We just Destroyed Another World

Before I touch on the final battle against the Tree of Emptiness, I want to go over how this chapter compared to Lostbelt 2. If you’ve read that review, you’ll know that I really liked Lostbelt 2. However, I also recognize that it had many shortcomings, such as the repetitive boss classes.

As for the story, though, I actually think Lostbelt 3’s story was better for the majority of it. Lostbelt 2 had a lot of going back and forth between locations while not making much progress towards our end goal. Lostbelt 3 fixed that. It was much more linear, which made me feel like I was actually progressing through the story.

I also thought that the ideas and world views presented in this chapter were more interesting and engaging. Unfortunately, I didn’t think the ending was as good.

The end of Lostbelt 2 left me feeling empty and dead inside. How could I possibly go on with the knowledge that I wiped someone as wholesome as Gerda from existence? Lostbelt 3 didn’t give me that same feeling. Instead, Qin Shi Huang was surprisingly agreeable regarding the destruction of his world, and then everything kind of ended suddenly.

Battle Finish screen of the Tree of Emptiness fight from the game Fate/Grand Order: Lostbelt 3 - SIN
Battle Finish screen of the Tree of Emptiness fight

Despite the Tree of Emptiness battle not being particularly difficult, it actually took me three attempts. The first time, I just brought a random team because I didn’t know what class it was going to be. The second time, I figured I might as well try to do a support Qin Shi Huang solo since he was available.

Much like the previous Tree of Emptiness fight, this one likes to debuff your team. In Lostbelt 2, I believe it stacked burns, and in Lostbelt 3 it stacked poison or curse. For the previous fight, I just used Martha because she could cleanse my team and had class advantage. I could have used Circe to do the same thing this time around.

But, as you can see, I opted to go back to my roots with a Mash/Tamamo/Jeanne setup. Sure, it was using Ortinax Mash, not the better Mash, but the strategy is the same.


Overall, I think Lostbelt 3 may be better than Lostbelt 2. The Lostbelt 2 boss battles did feel more like boss battles because of the nature of Surtr. And I did think the ending of that chapter was better. But SIN was better in just about every other way.

If you enjoyed this review, remember to click the like button ❤️ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you’re interested in discussing Fate/Grand Order with other members of the community.

Finally, I’d like to thank HeavyROMAN for supporting at the Heika tier this month. To learn more about how you too can become a supporter of this blog, check out

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Fate/Grand Order: Lostbelt No. 2 – Götterdämmerung

Fate/Grand Order: Lostbelt No. 2 – Götterdämmerung

Introduction to the Lostbelt

Originally I was going to review Lupin III (2015) today, but then the second Lostbelt: Götterdämmerung released in Fate/Grand Order and I ended up playing that for four days instead of finishing Lupin. But, I figured I might as well write about my experience playing through Götterdämmerung because I really enjoyed it.

Technically the last time I wrote about FGO was when I reviewed the Babylonia anime series. But if we’re talking about the last time I wrote about the FGO game itself, it would have been back during the original Prisma Codes event back in 2018.

So since I’ve never actually written about the main story of this game, let’s start off with a crash course on what the Lostbelts are. Basically there are three parts to FGO currently. The first (1) part covers (technically) nine Singularities from Singularity F to Solomon. The Epic of Remnant is the second (1.5) part and covers four Pseudo-Singularities.

Then we have the third (2) part, Cosmos in the Lostbelt, which has seven Lostbelts, only two of which are released internationally right now (Japan has five).

Fate/Grand Order: Cosmos in the Lostbelt main menu
Fate/Grand Order: Cosmos in the Lostbelt main menu (Featuring Lancelot Saber)

The second Lostbelt: Götterdämmerung takes place on the Scandinavian peninsula during an alternate, failed timeline in which the “Age of the Gods” never came to an end. Ragnarok happened, but it didn’t completely wipe out the gods and giants as it did in “Proper Human History.”

And if you’ve played FGO before, you should know that any time the Age of the Gods is involved, it’s probably going to be a fun time with some good fights.

There will be spoilers from here on out.

Sigurd is too Easy

Götterdämmerung is my favorite chapter of FGO so far, but that’s not to say that it’s perfect. One of the most disappointing parts of this chapter for me was the multiple boss battles against Sigurd, the servant of the Crypter Ophelia. The problem with these fights against Sigurd is that the story keeps hyping up how strong he is, but he was way too easy to beat every time.

First of all, Sigurd is a Saber-class servant. That’s not necessarily a problem in itself, but I have a lot of Archers leveled up. I have Artoria Archer, Ishtar, Chloe Von Einzbern, Atalante, Robin Hood, and my personal favorite, Euryale. It’s gotten to the point where I purposely avoid rolling on banners with Archers because I don’t need any more.

Now, the fact that I have a lot of good Archers isn’t a problem that will affect all other players. But take a look at this setup I used for the first Sigurd fight.

Euryale(s) and Artoria Archer vs. Sigurd from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Euryale(s) and Artoria Archer vs. Sigurd

I went into this fight thinking I was basically going to charm lock Sigurd just as I did to Gawain back in Camelot. But what you’ll notice is that they gave Sigurd an irremovable mental debuff resist so he can’t be charmed. On the surface, it looks like they took preventative measures against people using Euryale in these fights.

But they didn’t go far enough.

Sure, Euryale can’t charm Sigurd (or any Sabers in Götterdämmerung for that matter), but Euryale is still extremely powerful in these fights because she’s an anti-male servant. My level 90 Artoria Archer did around 50k damage with her Noble Phantasm. Can you guess how much damage my level 70 Euryale did?

Over 200k.

And that number is just with her own Arts buff. If you actually set Euryale up here, you could easily one-shot Sigurd with a three-star servant.

The Time of Twilight has Come

The second half of Götterdämmerung is when I think it got really good. I still liked the story in the first half, and there were some good fights, but everything improved in the second half. Once Surtr appeared, the story got even better and the battles got more difficult (but were still reasonable).

Now seems like a good time to also point out that I am entirely free-to-play. Yes, I do actually have a good deal of strong four and five-star servants, but I’ve rolled them solely with quartz I received through playing the game for free. So when I say that fights are too easy or are somewhat difficult, know that I’m coming from a F2P perspective.

Though, it should also be noted that being a whale will not inherently make the game easier for you. Cost caps still exist, as does team synergy.

Euryale and Artoria Archer(s) vs. Surtr from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Euryale and Artoria Archer(s) vs. Surtr

As you can see from the screenshot above, my game plan for fighting Surtr was very similar to fighting Sigurd. And this leads to the second issue I have with this chapter, which is that there are a lot of similar boss battles. Until the very end of the Lostbelt, every boss battle is either against a Saber or Lancer.

Surtr is a much better boss than Sigurd, though. For one, he’s just cooler (although Sigurd is still cool when he joins your side). But more importantly, Surtr can’t be easily defeated by Euryale alone. In fact, I relied much more on Artoria Archer for the Surtr fights, as you’ll see later on.

One thing that surprised me about Surtr is that he isn’t considered the “True” Saber. Just as King Hassan is considered the True Assassin, I figured Surtr would be revealed as the True Saber. He can literally destroy the planet with one swing of his sword, so how is he not the canonically strongest Saber? Do gods and giants not count?

Really Good Boss Fights

The final three boss fights of Götterdämmerung are really good. First, you go up against Surtr Fenrir. Then you fight Queen Scathach-Skadi and the final remaining Valkyrie, Ortlinde. And directly after that, you fight the Tree of Emptiness.

I wouldn’t say that Surtr Fenrir was an extremely difficult boss. And I actually don’t remember the full team I brought against him, but at the very least I can tell you Artoria Archer, Euryale, and Mash were on the team. I’ll also admit part of the difficulty of this fight came from my team not being the best for it.

Below, you can see how close I came to losing the fight. But if I had built a better team, it wouldn’t have been nearly as close. For example, Euryale got taken out on the second turn right before she was going to unleash her NP. If I gave her a better Craft Essence or even used someone like Robin instead, that wouldn’t have happened.

Artoria Archer vs. Surtr Fenrir from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Artoria Archer vs. Surtr Fenrir

For the Skadi and Ortlinde fight, I had a much easier time (the second time). I actually lost my first attempt using Lancelot Saber, Mash, D’Eon, Medea Lily, Martha, and Drake. So for the second attempt, I knew exactly what I needed to do: Take out Ortlinde as soon as possible, because Skadi isn’t a threat without her.

So for the second attempt, I swapped out Lancelot for Mordred and Medea Lily for Georgios. Mordred broke Ortlinde’s first health bar on turn one, and Georgios was just a much better pick for this fight over Medea Lily since healing wasn’t necessary. Also, I swapped Drake for Achilles in the final slot, but I actually didn’t need to use him at all. Martha was enough to clean up Skadi.

The final fight against the tree was another good one. Surprisingly, I beat this on the first attempt by guessing what class it was going to be: Caster. This fight is a lot of fun because of the buffs/debuffs the tree uses, and luckily for me, I brought Martha who basically shuts down both of those.

Götterdämmerung Needs an Anime

Fun final boss battles aside, Götterdämmerung was extremely enjoyable to play through. I’ll be honest, I skipped through the story for all of FGO part 1 and the Epic of Remnant. I only actually started paying attention to the story in Lostbelt 1, and even then I only half paid attention.

With Götterdämmerung, I made sure to pay full attention, and I wasn’t disappointed by the story it told. In fact, I think it needs to be animated, and if it is, I think it could end up being the best Fate anime.

Fate is usually known for breaking the rules and pulling things out of nowhere, but that wasn’t the case here. The only thing I would say may count as that is the appearance of Sitonai, but she didn’t really play much of a role. Everything else, even the introduction of Surtr, was set up from the start and made sense in the context of the story.

Napoleon Bonaparte from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Napoleon Bonaparte

Of course, I can’t discuss how good the story of Götterdämmerung is without mentioning the characters. I really liked the Brynhild/Sigurd dynamic. I think Skadi, the Valkyries, and even Surtr were really interesting antagonists. And, as we all know, Napoleon is best boy. Napoleon is such a bro that he may be my favorite part of Götterdämmerung.

But going back to Skadi and the Valkyries as antagonists, I think this is what made the storytelling so good. They weren’t really antagonists, they were just trying to protect their world. And we saw another side of this with Gerda (RIP) as well.

For the first time, I felt like the Chaldeans may have been the bad guys. Yes, we’re trying to restore Proper Human History, but at what cost? Did Gerda and all the people of this Scandinavia deserve to die? Would it have really been so bad for this Lostbelt to continue on?

Sure, you could argue that killing all humans at the age of 25 is a negative, but once Surtr is defeated, that’s no longer necessary. With Surtr gone, the world can return to “normal” and humans can expand outside of their villages. A new human history could have begun within that Lostbelt. But we destroyed it, and Gerda, instead.


Have you played through the second Lostbelt yet? If so, what did you think about the battles and story? Is this your favorite chapter so far, or do you prefer one of the earlier ones? Let me know in the comments.

I’ll probably do reviews/discussions of the future Lostbelts as well. I don’t know much about the next Lostbelt, so that will be interesting. But I do know the fourth Lostbelt is supposed to be hard so that one should be fun. And of course, the fifth Lostbelt is basically just a bunch of boss battles, so I’m looking forward to that.

If you enjoyed this review, remember to click the like button ❤ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And if you like playing FGO, come join our Discord server. We have a channel for gaming, but it’s basically dedicated to FGO because of how much I talk about it in there.

Finally, I’d like to thank HeavyROMAN for supporting at the Heika tier this month. To learn more about how you too can become a supporter of this blog, check out

My review of the next main story chapter is available here.

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Fate/Grand Order: Prisma Codes

Fate/Grand Order: Prisma Codes


I just recently got back into playing Fate/Grand Order, and it looks like I picked the right time to get back into this game. The newest event comes straight out of the Prisma Illya timeline, which happens to be my favorite in the entire Fate series.

The story for this event was also written by the writer of Prisma Illya 3rei!! so it’s probably pretty good. I wouldn’t know, however, because I skip all of the dialogue in Fate/Grand Order, even for this event.

Fate/Grand Order: Prisma Codes event logo
Fate/Grand Order: Prisma Codes Event Logo

As a bonus, for completing this limited time event, you receive a four-star Chloe von Einzbern Archer card, well, actually you receive five of them if you complete everything there is to do. This means you’ll be able to have her NP maxed out. I’ve heard she’s one of the best four-star Archers in the game.


So you can get Chloe as a servant through completing the event, but what about the other two magical girls, Illya and Miyu?

Well, if you want Illya, you’re in luck! Or, should I say, you’ll need luck. She’s a five-star summon and although her drop rate is increased in the Prisma Codes pickup summon, that still doesn’t mean you’re likely to get her. Unfortunately I haven’t rolled an Illya yet.

Illya will also not be added to the Story Summon once this event is over, so if you really want her, good luck. As for Miyu, she’s not a servant, sorry Miyu fans. However, she is featured prominently on a five-star Craft Essence card which I was lucky enough to roll.

Miyu’s CE card is called Magical Girl of Sapphire and can be seen in the bottom right of the picture below.

Prisma Codes event pickup summon from the game Fate/Grand Order
Prisma Codes Pickup Summon

So what else can you get from this limited time summon? There’s a four-star CE called ill on Sight and a three-star CE called Zunga Zunga!, but those don’t really interest me too much. What’s really important here are the other servant summons besides Illya, although we know she’s the most important.

Depending on the day, either Illya or Queen Medb will be the featured five-star servant with an increased drop rate. Some days it will even be both of them! I’ve been eyeing Queen Medb ever since she was first released and haven’t gotten my hands on her yet, so hopefully this event helps with that.

As for the four-star servants, Medea (Lily), Nursery Rhyme, and Helena Blavatsky all have increased drop rates. The one here that interests me is Medea (Lily), another card I’ve wanted ever since I first saw her. I think she’d go great with my Altria Pendragon (Lily). I just love her design so much.

Illyasviel von Einzbern Caster card from the game Fate/Grand Order
Illyasviel von Einzbern Caster Card


So you have terrible gacha luck like me and won’t or haven’t rolled anything you wanted from the summon, what else is there? Well, dear reader, there’s the gameplay of course!

The map is split up into five different parts. The candy, ocean, city, and snow regions are the four main parts of the event, but once all of these are complete it appears you unlock the fifth region which is that large, blue singularity at the top of the screen (pictured below).

So far I’ve completed the candy and ocean regions, and am making my way through the city. I probably could have completed the entire event by now considering I have over 60 Golden Fruit for recovering AP, but I like to save those until the final days of events just in case I need them.

Prisma Codes event map from the game Fate/Grand Order
Prisma Codes Event Map

Each of the main four regions, and potentially the fifth, has a boss. For the candy region it was Nursery Rhyme, the ocean region was Medea (Lily), the city is Helena Blavatsky, and the snowy region will be Queen Medb.

Out of the three I’ve faced so far, I found Medea (Lily) to be the hardest simply because she’s so good at recovering both her own, and her ally’s HP. She recovers at least 15,000 HP every turn, so you need to constantly be dealing out massive damage to her.

Now, these battles may not seem all that difficult, and in reality they aren’t, but they are set up a bit differently than the usual battles in the game. For starters, you only need to defeat the boss to win the battle, not their allies. Because of this, I tend to ignore the allies altogether.

Each boss is also either weak to either Arts or Buster cards. This, paired with some of the limited time CE cards, and the fact that certain female servants deal double damage to the bosses, means that if you actually setup your party correctly (unlike me) you can take out the bosses in just a few hits.

But what really makes these battles different is that they’re split up into parts called episodes. Every time you defeat a boss, that chunk of HP you took down is removed from their “total HP.” This means you have to fight each boss multiple times to get their total HP all the way down to zero.

It should come as no surprise that each time you fight the boss they’re also slightly more difficult to defeat.

Prisma Codes World End battle against Medea (Lily) from the game Fate/Grand Order
Prisma Codes World End Battle Against Medea (Lily)

The Shop

Finally, this event comes with two different limited time shops. The first one is where you can exchange the event items you’ve received throughout your battles for some special CEs or skill/ascension-up materials.

Unfortunately, other than one copy of the CEs Kaleid Ruby and Kaleid Sapphire, there’s nothing in this shop that’s actually limited to this particular event. I say unfortunately, because although those CEs are good for the event, you can get them without going through this shop, and they lose a lot of their potential once this event ends.

Prisma Codes event items shop from the game Fate/Grand Order
Prisma Codes Event Items Shop

However, the other “shop” is the one you should be more interested in. This isn’t really a shop, but that’s what I’m going to refer to it as anyway. Here, you can redeem your completed event missions for a variety of rewards such as Golden Fruit or even Summon Tickets.

As is the custom for events like these, there are 100 different missions to complete over the course of the event. Some of them will be necessary to get further within the event, and others will only unlock after specific, other missions are completed.

There will also be some missions that don’t unlock until a certain date. These are likely going to be tied to the fifth region of the event map, but I don’t know for sure at this time. The final mission is also likely to be unlocked by completing all 99 other missions and will likely grant you a Crystallized Lore.

Prisma Codes mission rewards shop from the game Fate/Grand Order
Prisma Codes Mission Rewards Shop


If you’d like to add me on Fate/Grand Order, my friend code is 217,535,152. I have some nifty servants added to my support setup which you may find useful (although not for this event specifically) such as a level 90 Mordred and level 90 Scáthach among others.

If you enjoyed this post or found it helpful in any way, leave a like and a comment down below. I’m not quite sure if posts like this for future Fate/Grand Order events will become the norm, but follow me on Twitter or Tumblr, or subscribe to my blog via email to receive notifications about my new posts.

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HuniePop anime title screen featuring nine of the girls
HuniePop Title Screen


While browsing anime and anime-inspired games on Steam during the Summer Sale (which ends on July 5th), I came across HuniePop. HuniePop is a combination of dating simulation and match-3 puzzle games, and is also rated 18+ because why not?

Although the game is 18+, there is both a “censored” and uncensored version of the game. The “censored” version is the one available through Steam, but I’m using quotations because even that version is only somewhat censored.

However, I didn’t want to let any of my readers down, so I took one for the team and patched my version of the game to be uncensored, which only took about one minute to do. If I’m going to play a lewd puzzle game, I might as well play the lewdest version.

Really all this patch seemed to change were a few of the pictures you receive from the girls after completing in-game milestones. You still get the censored versions of these pictures, but the uncensored ones are extremely explicit, and that’s all I’ll say about those.

The basic plot of the game is that a love fairy appears in your room and teaches you how to get dates with all the cute girls in town. You can buy the girls gifts, food, or alcoholic beverages, talk to them to learn about their personal lives, or ask them on dates which is the main focus of the game.

I’ll go into a bit more detail about the different things this game has to offer later on, so for now we’ll move on to the girls themselves.


The first girl we meet is Kyu, the love fairy. She’s originally not one of the datable girls, but is unlocked after you’ve successfully “conquered” a certain number of the other girls. I think it’s between one and three.

Kyu is one of the best two girls in the game, the other being Audrey who I’ll get to in a bit. With pink hair, it’s no wonder she’s one of my favorite characters in the game, however, I also find her dialogue to be some of the best in the game as well (pictured below).

The next eight girls we’ll just run through in the order they appear in your HunieBee contacts.

Tiffany is a blonde college student and cheerleader. She’s a party girl, but only in that she likes to have fun and is somewhat shallow; she doesn’t do any drugs like the real party girl of the game does. Of all the girls, I found Tiffany to be the hardest to read. She’s a party girl, but also a good girl so I was often conflicted when choosing answers to her questions.

Aiko is a psychics professor at the university. She has a cynical sense of humor which makes her easier to read than Tiffany. Basically, when she asks a question you should pick the answer that’s the mid-ground, but also somewhat funny.

Kyanna is a hairdresser at the mall who’s really into fitness and working out; good thing I was able to lie and say I like doing those things too. She’s one of the girls I spent the least time with because her dialogue wasn’t funny, and I wasn’t interested in anything she had to say. However, she’s far from the worst girl.

The other best girl, Audrey, is up next. Audrey is the true party girl of the game and has some of the best dialogue along with Kyu. Whenever she asks a question, it’s pretty hard to pick the wrong answer if you understand anything about her personality.

Lola is the girl who annoyed me the most from a collector’s standpoint. In order to unlock everything in the game, you need to frequently talk to and go on dates with the girls, however, Lola was frequently unavailable due to her job as a flight attendant. This means I often had to wait multiple day cycles before I was able to interact with her.

Nikki is the shy, nerdy girl of the game. She doesn’t really have much going on personality-wise. This is the only girl for which Kyu’s advice is to “just be yourself,” and I’m still not sure who she was insulting more, me or Nikki.

Our next girl, Jessie, is actually Tiffany’s mom. It took me way too long to realize that the only two blonde girls in the game had the same last name and that some of their dialogue referenced each other. Jessie is a professional cam girl and likes to hang out at the bar.

Beli is my least favorite girl of the game. She’s the spiritual girl who’s too nice for her own good, and so her dialogue annoyed me. I know I said I spent the least time with Kyanna, but Beli was probably pretty close.

The next three girls are all bonus characters, kind of like Kyu, although she counts more as one of the main girls. To unlock each of these girls, a special task must be completed within the game.

The first one I unlocked was Venus, Kyu’s boss. To unlock Venus you must successfully “conquer” all nine of the girls I previously mentioned. As the goddess of love, she’s considered to be the final boss of the game.

Next, I unlocked Momo, a cat girl. To unlock Momo you need to buy a goldfish from the store, then throw it in the trash while in the park. I’m not really sure how anyone is supposed to figure this out, but I had to look it up.

The final girl I unlocked was Celeste, an alien bounty hunter. To unlock Celeste you need to give Kyu the adult magazine which has been in your inventory since the beginning of the game. She’ll then give you an odd item in return which you need to try to give to a girl on the beach at night.

HuniePop menu screen featuring Kyu
HuniePop Menu Screen


While half of the gameplay involves talking to the various girls, the more important part is the puzzle gameplay (pictured below). These match-3 puzzles are how the success or failure of dates is decided. If you reach the required score within the required number of moves, the date is a success.

Each piece can be moved anywhere within its column or row to make matches of three or more. The larger the match, the more points that are awarded.

The green, red, orange, and dark blue are the main pieces for scoring. Green is flirtation, red is sexuality, orange is romance, and dark blue is talent. Each girl likes one of these colored pieces and dislikes another; this means matches with these colors will be worth more or fewer points.

There are also four special pieces: yellow, pink, purple, and light blue. Matching the yellow pieces awards an extra move, pink increases your “Passion level,” purple makes you lose points, and blue increases your “Sentiment.”

As far as I could tell, increasing your Passion level increases the amount of points awarded by other matches. If you match 3 red pieces with a Passion level of 10, you’ll be awarded more points than making the same match with a passion level of 0.

Sentiment points are spent on in-date items. Items can have a wide variety of effects such as clearing all of the pieces of a certain kind, or granting bonuses for matches of four or more for the rest of the date.

For an adult dating sim/puzzle game, I found the puzzle gameplay to be surprisingly good.

HuniePop puzzle screen featuring Tiffany
HuniePop Puzzle Screen


In about three days I sunk 20 hours into HuniePop and ended up 100%-ing the game. This means I “conquered” all 12 girls, unlocked all six outfits and hairstyles for each girl, gave them each all 24 gifts they wanted, and learned everything there is to know about them all, thus completing their bios.

Like I said at the beginning, if I’m going to play a lewd puzzle game, I’m going to go all in.

One of the smaller features I also liked about this game was the ability to choose the gender of your character. There’s no way to change the girls into boys, but you can choose to play as either a male or female. All this really does is change some of the dialogue for the characters, but as someone who always plays games as a female character, this was a nice touch.

HuniePop is normally $10, but since I got it during the Summer Sale it was only $2.50. If I had to pay full price, I don’t think I would have gotten this game, and it definitely wouldn’t have been as worth it, but for $2.50 it was a great deal. 20 hours in a $2.50 game is like 480 hours in a $60 game, so that’s not bad.

If I had to rate this game, I’d give it an 8/10, but that’s also taking the reduced price I paid for it into consideration. For $10 I would probably lower it to a 7. It’s true that it has more replay value than something like Doki Doki Literature Club, but it still wasn’t as good.

Adding to the replay value of this game are all the collectibles, the four separate save files, and the unlockable “Alpha Mode” (yes, I completed it) which is a higher difficulty mode unlocked by turning in all 12 pairs of panties from the girls to Kyu.

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