Tag: Fate

Fate/Grand Order: Mystic Code Tier List

Fate/Grand Order: Mystic Code Tier List

Tier List Introduction

There are currently 13 mystic codes available on the international version of Fate/Grand Order, with a further 2 available on the Japanese version of the game. As new mystic codes are released on the international version, I’ll update this tier list accordingly. The next one is set to release at the end of 2020.

For this tier list, I’ve split up the mystic codes into five tiers labeled S, A, B, C, and D. The higher up on the list the mystic code is, the better it is. However, where the mystic code is placed horizontally doesn’t matter. They’re simply in the horizontal order that I happened to place them in.

Mystic Code Tier List from the mobile game Fate/Grand Order
Mystic Code Tier List

Pictured above is the tier list. If the mystic codes you see here don’t look exactly like yours, that’s going to be because you’re using the male character. I use the female character, so I used all of the female mystic code images.

Throughout the rest of this article, I’ll be breaking down the skills of each mystic code and explaining why I placed them where I did. There are three things to keep in mind though.

First, this tier list assumes all mystic codes are at level 10. Second, it doesn’t take cooldown times into consideration. And third, it doesn’t take the amount of experience required to reach level 10 into consideration.

S-Tier

Chaldea Combat Uniform is the only S-tier mystic code. While I wouldn’t say that it’s the best one by far, I would say that it stands above the rest. The two primary reasons for this are its general use and its signature skill.

Something you may notice as we continue through the tier list is that generally speaking, the more niche a mystic code is, the worse it is. The Chaldea Combat Uniform is a great generalist mystic code.

Its first skill, Buff All Allies, grants a 30% attack buff for 1 turn for the party and its second skill, Gandr, is a 1 turn stun for one enemy. Both of these skills are useful in just about any situation. A party attack buff is always nice for dealing more damage. And a stun can give your team 1 more turn to prepare for an incoming NP.

The third skill, Order Change, is what really puts the Chaldea Combat Uniform over the top. It allows you to switch one of your front-line servants with a back-line servant. This is an extremely powerful skill that can be used in a variety of ways, most notably for buff stacking by swapping supporting servants.

A-Tier

Mystic Code: Chaldea may be the starting mystic code, but that doesn’t mean it’s bad. It’s another great generalist mystic code, just without an overpowered skill like Order Change.

First Aid is a standard healing skill that heals a single servant for 3,000 HP. Instant Enhancement is a general, party-wide attack buff of 50%. And Emergency Evade is a 1-turn evade for a single servant. In most situations, these skills can be very useful, which is why this mystic code is so good.

The Atlas Institute Uniform mystic code from the mobile game Fate/Grand Order
Atlas Institute Uniform

Atlas Institute Uniform is a little bit (not much) underrated, in my opinion. It’s a good generalist mystic code, but it can also enhance specific niches just as the Chaldea Combat Uniform does for buff stacking. Specifically, this mystic code is ideal for longer battles or last-man-standing situations.

Dust of Osiris is just a better version of Emergency Aid from the Mystic Code: Chaldea. It applies invulnerability for 1 turn to a single servant. Invulnerability is generally better than evade because evade can be pierced by both sure-hit and ignore invulnerability buffs. Only the latter pierces invulnerability.

Rain of Isis removes the debuffs of a single servant. This isn’t a bad skill, but it’s the worst of the three here. And Eye of Medjed is the signature skill of the mystic code. It reduces a servant’s skill cooldowns by 2, which is extremely powerful. Longer battles and last-man-standing situations can make great use of this skill.

Anniversary Blonde is actually a mystic code that I don’t have (yet; I can get it from the rare prism shop). It’s the highest-ranked specialist mystic code on this list, being a buster-crit mystic code.

Its first skill is Mana Burst, which increases the buster card effectiveness of 1 servant by 60% for 1 turn. Confident in Victory grants 20 critical stars. And Knight’s Oath applies guts to a servant for 1 turn, reviving with 4,000 HP. Basically, this mystic code is just very strong for buster teams.

Chaldea Uniform – Arctic may seem like a worse version of Mystic Code: Chaldea on the surface, but it’s actually about on par with it. The arctic variant’s first two skills are better while the standard variant’s third skill is better. I will mention that this mystic code in particular takes a very long time to level up though.

Purifying Recovery is a 3,000 HP heal for 1 servant just like the heal on the standard version, but this one removes defense debuffs as well. Illusionary Buff increases the attack of a servant by 40% and their NP damage by 20%. And Predictive Evasion grants evade to a servant for 1 time over the course of 3 turns.

B-Tier

Mage’s Association Uniform is a fairly general mystic code with a unique signature skill (that later becomes a single servant’s signature skill as well). Its first two skills are pretty good, but not overly amazing. And while its third skill can be powerful, it’s also fairly RNG-based.

Cure-All is a party-wide healing skill that heals for 2,800 HP. Spiritron Transfer is probably the best skill this mystic code has, charging the NP gauge of 1 servant by 20%. And Command Shuffle randomly distributes 5 new command cards. That last skill can be good if you get a bad hand, but it’s not guaranteed to give you a great one.

I should also point out that Command Shuffle will deactivate BB (Summer)’s Faceless Moon EX skill if used after it. That situation probably won’t come up often, but it’s important to note nonetheless.

A Fragment of 2004 is another buster-crit mystic code, but a worse one than Anniversary Blonde. Its skills are a bit mismatched, but they’re each powerful in their own right, so it’s still a B-tier mystic code.

Code: F increases the NP damage of 1 servant by 50% for 1 turn. Code: U increases the buster card critical star gather rate for a servant by 10,000% for 1 turn. And Code: H increases 1 servant’s NP gain by 50% for 1 turn.

The first skill is probably the best because it’s the easiest to use. Just click it before unleashing a powerful NP. The second skill is pretty good for getting your buster cards to crit, but you’ll need to have another way of creating those crit stars. And while the third skill is good for getting a servant’s NP up, buster-crit servants generally only have 1 arts card to do it with.

The True Ether mystic code from the mobile game Fate/Grand Order
True Ether

True Ether is a mystic code that I grew quite fond of while leveling it up. I like to describe it as “Merlin lite” because its skills are all very similar to things that Merlin can do with his skills and NP.

The first skill is All-out Charge, a 35% buster buff for all allies. Triple Restoration is the second skill and recovers 2,000 HP per turn for 3 turns for 1 servant. And Mana Conversion increases the NP gauge for a servant by 10% and their NP gain rate by 40% for 1 turn.

Tropical Summer is the first dedicated arts mystic code on this tier list, though I would argue that the Atlas Institute Uniform is good for arts teams as well because they often rely heavily on having their skills up. But unlike that mystic code, which specializes in long battles, Tropical Summer is best for short ones.

Blue Splash increases the arts card effectiveness for a servant by 30% and their NP strength by 20% for 1 turn. Surprise Water increases the critical star gather rate for a servant’s arts cards by 10,000% for 1 turn. And Safety Oil increases the buff removal resist for a servant by 100% for 1 turn and their NP gauge by 10%.

As you can probably tell, this is an arts-crit mystic code. And as such, it’s very good at helping arts servants loop their NP. Personally, I enjoy using this mystic code when looping Hokusai’s NP — although the Chaldea Combat Uniform’s Order Change may actually be better for this.

C-Tier

Memories of the Lunar Sea is a mystic code that I don’t have and I don’t believe it’s ever coming back. I began playing a bit after it first released in 2017, and I had stepped away from the game for a bit when it had its rerun. That’s a shame because it’s an arts mystic code and I’m primarily an arts player. But the good news is that I’m not missing out on much.

The main problem I see with this mystic code is that its skills are just too incompatible. They’re decent skills, but they don’t work well together and they’re not general enough to be used in most situations.

Spiritron Boost increases the arts card effectiveness of 1 servant by 50% for 1 turn. Stepping Stone to Ultimate Victory increases the critical start generation rate of 1 servant for 1 turn. And Punishment applies nullify buff for 1 turn to a single enemy.

Royal Brand is a mystic code that, like Anniversary Blonde, I don’t have yet, but can get from the rare prism shop. However, it’s much lower on my priorities list than Anniversary Blonde is. It’s a decent quick mystic code, but it doesn’t really do anything that quick servants can’t do on their own.

Reaction Reinforcement increases the quick card effectiveness of a servant by 50% for 1 turn. Iron Devotion increases the critical star gather rate of a servant by 1,000% for 1 turn. And Inescapable applies sure hit to a servant for 1 turn.

To illustrate why this mystic code isn’t that good, let’s use Jack the Ripper as an example. Her first skill has a 50% quick card buff already. She can generate so many stars that star gather rate doesn’t matter. And her second skill can remove evade so that sure hit isn’t needed.

The Brilliant Summer mystic code from the mobile game Fate/Grand Order
Brilliant Summer

Brilliant Summer is actually the quick mystic code that I prefer. It’s not great by any means, but I think that it has more uses than Royal Brand does. The argument could be made for Royal Brand being better in many situations though.

Rumble Party is a party-wide quick card buff of 30% for 1 turn. Deadly Trident applies ignore invulnerability to a servant for 1 turn — and so is better than Royal Brand’s Inescapable. And Beach House Shower heals a servant for 3,000 HP and increases their NP gauge by 10%.

D-Tier

Memories of the Far Side of the Moon is the worst mystic code in the game. It’s a general arts mystic code that has a pretty good first skill, an underwhelming second skill, and a relatively bad third skill. I guess the idea behind this mystic code was that arts teams are already too powerful, so they don’t need much help.

Spiritron Boost (All) increases the arts card effectiveness of the party by 30% for 1 turn, which is quite nice. Stepping Stone To Survival, however, applies debuff immune to a servant for 1 time. Debuffs are pretty easy to cleanse in general, so being immune 1 time doesn’t really matter, especially with enemies that stack them.

Dial Down decreases an enemy’s NP charge by 1. This is a very good skill when present on a servant, such as Tamamo-no-Mae. However, as a mystic code skill, it’s relatively bad. Stunning an enemy is always better than reducing their NP charge because while both postpone the NP for a turn, the stun also prevents other attacks and skills from being used.

Conclusion

So, there you have it. That’s my Fate/Grand Order mystic code tier list. Do you agree with this tiering? Or are there some mystic codes that you think belong in a better or worse tier? Let me know in the comments.

If you enjoyed this discussion, remember to click the like button ❤️ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you’re interested in discussing Fate/Grand Order with other members of the community.

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Fate/Grand Order: Lostbelt No. 3 – SIN

Fate/Grand Order: Lostbelt No. 3 – SIN

The Synchronized Intellect Nation

This probably doesn’t need saying, but if you haven’t completed Lostbelt 3 and don’t want to be spoiled, you shouldn’t be reading this review. If you’re reading this and are still back in Part 1 of Fate/Grand Order, feel free to follow me (you can’t friend me) if you’d like to use my support servants to help you get caught up. My friend code is: 217,535,152.

With that out of the way, let’s get into Lostbelt 3 – SIN.

Lostbelt 3: The Synchronized Intellect Nation, SIN from the game Fate/Grand Order
The Synchronized Intellect Nation, SIN

After going through two previous Lostbelts featuring regions of snow and ice, the mild-weathered region of China Lostbelt 3 takes place in was a welcome sight. And not only did I appreciate the change in visuals, but the soundtrack for this chapter of the game was probably the best so far.

Scenery and music aside, there are some other good things about Lostbelt 3 that I knew from the outset. First, I knew nothing of the story, just as with the previous two chapters — so I was able to experience it without any sort of spoilers. That can’t really be said of the future chapters though.

And second, I’d heard that Lostbelt 3 is the hardest chapter of the game released to date, even on the Japanese version that has up to Lostbelt 5 released. I love hard content in FGO, so I was really looking forward to this.

Death to all Oppressors!

Before I get into the role that our allied servants played in this chapter, I want to go over some of the viewpoints they bring. Specifically, I want to talk about Spartacus, the savior of China.

Just as Napoleon was the best ally servant in Lostbelt 2, Spartacus was easily the best ally servant of Lostbelt 3. He had some great dialogue, added an interesting subplot, and got to go out in a blaze of glory. All things considered, I think he was actually a more interesting character than Napoleon was.

Unfortunately for Spartacus, he didn’t stick around for as long as Napoleon did.

Spartacus saying "Death to all opressors!" from the game Fate/Grand Order: Lostbelt 3 - SIN
Spartacus: “Death to all opressors!”

While Spartacus’ obsession with rebelling against oppressors is definitely meme-worthy, I think it actually added a lot to this chapter’s story that the previous chapter was lacking. For example, the people of the Chinese and Scandinavian Lostbelts lead very similar lives. They’re both protected by an omnipotent figure, kept separated and uneducated, and unknowingly forced to die early.

However, the difference is that the children of Lostbelt 2 remained in this state for the entirety of the chapter. We tell Gerda that her life shouldn’t be tossed away so easily, but in the end, we don’t help her accomplish that.

What Spartacus brings to the people of Lostbelt 3 is a way out of their confined lives. He teaches them that they should strive to be free even if it’s difficult or scary. Spartacus is the embodiment of what we wanted to do in Lostbelt 2 but shied away from because we knew we would be destroying their world in the end anyway.

And along those lines, Spartacus says something else that makes a lot of sense. He believes that the people of the Chinese Lostbelt should fight back against us because just as we’re fighting to restore proper human history, they should have the right to protect their history as well.

The Role of Allied Servants

Spartacus aside, the role of allied servants in this chapter was a bit odd. We had Mordred, Nezha, Jing Ke, Red Hare, and Chen Gong. I think that’s all of them, but I may be missing one. Anyway, I say their role was a bit odd because I felt like none of them mattered much.

Jing Ke mattered somewhat because she had the whole revenge against the emperor story arc. But for the most part, these servants were kind of just there as members of our rag-tag group. Despite being one of my favorite servants, I often forgot that Mordred was even around — and the same goes for Nezha, though she’s not one of my favorites.

The fight against Spartacus from the game Fate/Grand Order: Lostbelt 3 - SIN
The fight against Spartacus

What I will say about these allied servants is that at least most of them made sense for the Lostbelt. Nezha, Jing Ke, Red Hare, and Chen Gong all fit within the region. Spartacus doesn’t, but it was obvious why he was summoned — because there were oppressed people in need of a rebellion.

Mordred was technically there for a similar reason as Spartacus, but not really. It felt more like she was added just to have a bit of variety. It hurts me to say this, but I think I would have preferred her not to be included since she served no purpose.

Oh, but one thing I did really like was how Chen Gong mentioned that he would be our ally in the future when he was disappearing at the end of the chapter. He’s not a summonable servant right now, but he will be some time around August of 2021. That was nice foreshadowing.

High-Difficulty Content

Losbelt 3 definitely had harder boss fights than Lostbelt 2. It also had a wider variety of boss fights. While Lostbelt 2 mainly had Saber-class bosses, Losbelt 3 had Saber, Lancer, Assassin, Berserker, and Ruler bosses. I also appreciated that there were fewer fights with “?” class bosses.

The reason I don’t like “?” class boss fights is because it’s effectively a fake higher difficulty. The reason those fights might be hard is that you may bring a team that’s just not good against the class you end up fighting. That doesn’t mean the fight is hard. It just means now you have to waste AP to try again with the correct team if you lost.

That said, I didn’t find most of the boss fights in this chapter to be too difficult, such as the Spartacus one pictured above. Generally speaking, if I lost any boss fights, I was able to make adjustments to my team and win on the second attempt without a problem. However, I will admit that I probably have a better selection of servants and CEs than most other F2P players.

The fight against Xiang Yu and Yu Mei-ren from the game Fate/Grand Order: Lostbelt 3 - SIN
The fight against Xiang Yu and Yu Mei-ren

I didn’t find the fight against Yu Mei-ren in which she uses her NP every turn to be that bad. And the same goes for the fight against Li Shuwen (the captain of the guard). But the one fight I did have trouble with was the Xiang Yu and Yu Mei-ren fight pictured above — and I loved it.

I’m not sure how many times I attempted this fight, but it was at least five. And when I did finally beat it, my last remaining servant was my grailed Cu with one turn left before he went down. It was a challenging fight, but I don’t think it’s so challenging that most other F2P players will get completely stuck.

What I really liked about this fight though was that I had to think of it as an event Challenge Quest. A standard team of powerful servants wasn’t going to cut it. I had to build a team with a specific game plan in mind. And so, I used one of my Challenge Quest go-to teams that attempts to NP loop with Hokusai.

I think this was the only fight I didn’t use Mash in.

Qin Shi Huang’s Philosophy

Qin Shi Huang is the other character in this chapter that I really liked. I found him to be much more interesting than either of the previous two Lostbelt Kings. He’s kind of like Skadi in that he’s trying to protect his subjects, but while she uses magic, he uses technology.

His philosophy is that if you keep your subjects uneducated, disconnected, and safe, then they’ll live without worry, fear, or pain. There’s no suffering in Qin Shi Huang’s world. Nobody ever goes hungry, there’s no war, and everyone dies peaceful and painless deaths.

But at the same time, all of the civilians live in the bronze age. They’re simple farmers who live in villages made up of a cluster of huts and they’re forbidden from traveling outside of their bubble. Unlike in the Scandinavian Lostbelt, this ban on travel is in place to halt the spread of information and ideas.

Emperor Qin Shi Huang from the game Fate/Grand Order: Lostbelt 3 - SIN
Lostbelt Emperor Qin Shi Huang

On the surface, Qin Shi Huang’s world is a utopia. But as we can all probably agree, what the people of his Lostbelt are doing isn’t really living. They merely exist in a static environment.

Another thing I found interesting about Qin Shi Huang was his outlook on ruling. It reminded me a lot of the debate in Fate/Zero between Gilgamesh, Iskandar, and Artoria regarding how a king should rule. To Qin Shi Huang, although he’s distanced physically from his people, he sees no reason to hide from them and instead views himself as one of them.

It was a bit odd to see this ruler who’s so disconnected from his people say something like that. But at the same time, it made perfect sense. In his mind, only a ruler who’s afraid of losing their power would hide from their subjects. Qin Shi Huang knows his rule is absolute, and so he apparently has no issue conversing with those under him.

Oh, and before I move on, I also want to mention that I liked the whole side plot about the miniaturization of technology in our world. But I’m not going to go into that.

The Emperor Strikes Back

It probably comes as no surprise that Qin Shi Huang is one of the most broken servants in the game. And as such, you may think that the battle against him would be one of the more difficult ones. After all, he has some good skills and a powerful NP.

However, I found that this wasn’t actually the case. I saw a lot of people saying that they were going to use Hessian Lobo, or maybe even Angra Mainyu to take down Qin Shi Huang because they both have ways to get around his invulnerability. I opted for a different approach.

Rather than removing his invulnerability or hitting through it, I decided that if I click enough red cards, a few turns of invulnerability wouldn’t save him. I have both Hessian Lobo and Angra, but why use them when I have an NP2 Gorgon instead?

The fight against Qin Shi Huang from the game Fate/Grand Order: Lostbelt 3 - SIN
The fight against Qin Shi Huang

I’m not going to say this was the easiest fight. But I did beat it on my first attempt without any major issues. You don’t really even need an Avenger to do it. All you need is a decent Berserker, like the Berserker Jeanne Alter we just got from this year’s summer event.

As long as you have a Berserker that’s leveled, grab a support Merlin if you don’t have one of your own and you’re pretty much good to go. That said, I still thought it was a good fight with a decent level of challenge. His critical hits are very strong though, so that’s the main thing that worried me.

We just Destroyed Another World

Before I touch on the final battle against the Tree of Emptiness, I want to go over how this chapter compared to Lostbelt 2. If you’ve read that review, you’ll know that I really liked Lostbelt 2. However, I also recognize that it had many shortcomings, such as the repetitive boss classes.

As for the story, though, I actually think Lostbelt 3’s story was better for the majority of it. Lostbelt 2 had a lot of going back and forth between locations while not making much progress towards our end goal. Lostbelt 3 fixed that. It was much more linear, which made me feel like I was actually progressing through the story.

I also thought that the ideas and world views presented in this chapter were more interesting and engaging. Unfortunately, I didn’t think the ending was as good.

The end of Lostbelt 2 left me feeling empty and dead inside. How could I possibly go on with the knowledge that I wiped someone as wholesome as Gerda from existence? Lostbelt 3 didn’t give me that same feeling. Instead, Qin Shi Huang was surprisingly agreeable regarding the destruction of his world, and then everything kind of ended suddenly.

Battle Finish screen of the Tree of Emptiness fight from the game Fate/Grand Order: Lostbelt 3 - SIN
Battle Finish screen of the Tree of Emptiness fight

Despite the Tree of Emptiness battle not being particularly difficult, it actually took me three attempts. The first time, I just brought a random team because I didn’t know what class it was going to be. The second time, I figured I might as well try to do a support Qin Shi Huang solo since he was available.

Much like the previous Tree of Emptiness fight, this one likes to debuff your team. In Lostbelt 2, I believe it stacked burns, and in Lostbelt 3 it stacked poison or curse. For the previous fight, I just used Martha because she could cleanse my team and had class advantage. I could have used Circe to do the same thing this time around.

But, as you can see, I opted to go back to my roots with a Mash/Tamamo/Jeanne setup. Sure, it was using Ortinax Mash, not the better Mash, but the strategy is the same.

Conclusion

Overall, I think Lostbelt 3 may be better than Lostbelt 2. The Lostbelt 2 boss battles did feel more like boss battles because of the nature of Surtr. And I did think the ending of that chapter was better. But SIN was better in just about every other way.

If you enjoyed this review, remember to click the like button ❤️ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you’re interested in discussing Fate/Grand Order with other members of the community.

Finally, I’d like to thank HeavyROMAN for supporting DoubleSama.com at the Heika tier this month. To learn more about how you too can become a supporter of this blog, check out Patreon.com/DoubleSama.

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Fate/Grand Order: Lostbelt No. 2 – Götterdämmerung

Fate/Grand Order: Lostbelt No. 2 – Götterdämmerung

Introduction to the Lostbelt

Originally I was going to review Lupin III (2015) today, but then the second Lostbelt: Götterdämmerung released in Fate/Grand Order and I ended up playing that for four days instead of finishing Lupin. But, I figured I might as well write about my experience playing through Götterdämmerung because I really enjoyed it.

Technically the last time I wrote about FGO was when I reviewed the Babylonia anime series. But if we’re talking about the last time I wrote about the FGO game itself, it would have been back during the original Prisma Codes event back in 2018.

So since I’ve never actually written about the main story of this game, let’s start off with a crash course on what the Lostbelts are. Basically there are three parts to FGO currently. The first (1) part covers (technically) nine Singularities from Singularity F to Solomon. The Epic of Remnant is the second (1.5) part and covers four Pseudo-Singularities.

Then we have the third (2) part, Cosmos in the Lostbelt, which has seven Lostbelts, only two of which are released internationally right now (Japan has five).

Fate/Grand Order: Cosmos in the Lostbelt main menu
Fate/Grand Order: Cosmos in the Lostbelt main menu (Featuring Lancelot Saber)

The second Lostbelt: Götterdämmerung takes place on the Scandinavian peninsula during an alternate, failed timeline in which the “Age of the Gods” never came to an end. Ragnarok happened, but it didn’t completely wipe out the gods and giants as it did in “Proper Human History.”

And if you’ve played FGO before, you should know that any time the Age of the Gods is involved, it’s probably going to be a fun time with some good fights.

There will be spoilers from here on out.

Sigurd is too Easy

Götterdämmerung is my favorite chapter of FGO so far, but that’s not to say that it’s perfect. One of the most disappointing parts of this chapter for me was the multiple boss battles against Sigurd, the servant of the Crypter Ophelia. The problem with these fights against Sigurd is that the story keeps hyping up how strong he is, but he was way too easy to beat every time.

First of all, Sigurd is a Saber-class servant. That’s not necessarily a problem in itself, but I have a lot of Archers leveled up. I have Artoria Archer, Ishtar, Chloe Von Einzbern, Atalante, Robin Hood, and my personal favorite, Euryale. It’s gotten to the point where I purposely avoid rolling on banners with Archers because I don’t need any more.

Now, the fact that I have a lot of good Archers isn’t a problem that will affect all other players. But take a look at this setup I used for the first Sigurd fight.

Euryale(s) and Artoria Archer vs. Sigurd from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Euryale(s) and Artoria Archer vs. Sigurd

I went into this fight thinking I was basically going to charm lock Sigurd just as I did to Gawain back in Camelot. But what you’ll notice is that they gave Sigurd an irremovable mental debuff resist so he can’t be charmed. On the surface, it looks like they took preventative measures against people using Euryale in these fights.

But they didn’t go far enough.

Sure, Euryale can’t charm Sigurd (or any Sabers in Götterdämmerung for that matter), but Euryale is still extremely powerful in these fights because she’s an anti-male servant. My level 90 Artoria Archer did around 50k damage with her Noble Phantasm. Can you guess how much damage my level 70 Euryale did?

Over 200k.

And that number is just with her own Arts buff. If you actually set Euryale up here, you could easily one-shot Sigurd with a three-star servant.

The Time of Twilight has Come

The second half of Götterdämmerung is when I think it got really good. I still liked the story in the first half, and there were some good fights, but everything improved in the second half. Once Surtr appeared, the story got even better and the battles got more difficult (but were still reasonable).

Now seems like a good time to also point out that I am entirely free-to-play. Yes, I do actually have a good deal of strong four and five-star servants, but I’ve rolled them solely with quartz I received through playing the game for free. So when I say that fights are too easy or are somewhat difficult, know that I’m coming from a F2P perspective.

Though, it should also be noted that being a whale will not inherently make the game easier for you. Cost caps still exist, as does team synergy.

Euryale and Artoria Archer(s) vs. Surtr from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Euryale and Artoria Archer(s) vs. Surtr

As you can see from the screenshot above, my game plan for fighting Surtr was very similar to fighting Sigurd. And this leads to the second issue I have with this chapter, which is that there are a lot of similar boss battles. Until the very end of the Lostbelt, every boss battle is either against a Saber or Lancer.

Surtr is a much better boss than Sigurd, though. For one, he’s just cooler (although Sigurd is still cool when he joins your side). But more importantly, Surtr can’t be easily defeated by Euryale alone. In fact, I relied much more on Artoria Archer for the Surtr fights, as you’ll see later on.

One thing that surprised me about Surtr is that he isn’t considered the “True” Saber. Just as King Hassan is considered the True Assassin, I figured Surtr would be revealed as the True Saber. He can literally destroy the planet with one swing of his sword, so how is he not the canonically strongest Saber? Do gods and giants not count?

Really Good Boss Fights

The final three boss fights of Götterdämmerung are really good. First, you go up against Surtr Fenrir. Then you fight Queen Scathach-Skadi and the final remaining Valkyrie, Ortlinde. And directly after that, you fight the Tree of Emptiness.

I wouldn’t say that Surtr Fenrir was an extremely difficult boss. And I actually don’t remember the full team I brought against him, but at the very least I can tell you Artoria Archer, Euryale, and Mash were on the team. I’ll also admit part of the difficulty of this fight came from my team not being the best for it.

Below, you can see how close I came to losing the fight. But if I had built a better team, it wouldn’t have been nearly as close. For example, Euryale got taken out on the second turn right before she was going to unleash her NP. If I gave her a better Craft Essence or even used someone like Robin instead, that wouldn’t have happened.

Artoria Archer vs. Surtr Fenrir from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Artoria Archer vs. Surtr Fenrir

For the Skadi and Ortlinde fight, I had a much easier time (the second time). I actually lost my first attempt using Lancelot Saber, Mash, D’Eon, Medea Lily, Martha, and Drake. So for the second attempt, I knew exactly what I needed to do: Take out Ortlinde as soon as possible, because Skadi isn’t a threat without her.

So for the second attempt, I swapped out Lancelot for Mordred and Medea Lily for Georgios. Mordred broke Ortlinde’s first health bar on turn one, and Georgios was just a much better pick for this fight over Medea Lily since healing wasn’t necessary. Also, I swapped Drake for Achilles in the final slot, but I actually didn’t need to use him at all. Martha was enough to clean up Skadi.

The final fight against the tree was another good one. Surprisingly, I beat this on the first attempt by guessing what class it was going to be: Caster. This fight is a lot of fun because of the buffs/debuffs the tree uses, and luckily for me, I brought Martha who basically shuts down both of those.

Götterdämmerung Needs an Anime

Fun final boss battles aside, Götterdämmerung was extremely enjoyable to play through. I’ll be honest, I skipped through the story for all of FGO part 1 and the Epic of Remnant. I only actually started paying attention to the story in Lostbelt 1, and even then I only half paid attention.

With Götterdämmerung, I made sure to pay full attention, and I wasn’t disappointed by the story it told. In fact, I think it needs to be animated, and if it is, I think it could end up being the best Fate anime.

Fate is usually known for breaking the rules and pulling things out of nowhere, but that wasn’t the case here. The only thing I would say may count as that is the appearance of Sitonai, but she didn’t really play much of a role. Everything else, even the introduction of Surtr, was set up from the start and made sense in the context of the story.

Napoleon Bonaparte from the game Fate/Grand Order: Lostbelt No. 2 - Götterdämmerung
Napoleon Bonaparte

Of course, I can’t discuss how good the story of Götterdämmerung is without mentioning the characters. I really liked the Brynhild/Sigurd dynamic. I think Skadi, the Valkyries, and even Surtr were really interesting antagonists. And, as we all know, Napoleon is best boy. Napoleon is such a bro that he may be my favorite part of Götterdämmerung.

But going back to Skadi and the Valkyries as antagonists, I think this is what made the storytelling so good. They weren’t really antagonists, they were just trying to protect their world. And we saw another side of this with Gerda (RIP) as well.

For the first time, I felt like the Chaldeans may have been the bad guys. Yes, we’re trying to restore Proper Human History, but at what cost? Did Gerda and all the people of this Scandinavia deserve to die? Would it have really been so bad for this Lostbelt to continue on?

Sure, you could argue that killing all humans at the age of 25 is a negative, but once Surtr is defeated, that’s no longer necessary. With Surtr gone, the world can return to “normal” and humans can expand outside of their villages. A new human history could have begun within that Lostbelt. But we destroyed it, and Gerda, instead.

Conclusion

Have you played through the second Lostbelt yet? If so, what did you think about the battles and story? Is this your favorite chapter so far, or do you prefer one of the earlier ones? Let me know in the comments.

I’ll probably do reviews/discussions of the future Lostbelts as well. I don’t know much about the next Lostbelt, so that will be interesting. But I do know the fourth Lostbelt is supposed to be hard so that one should be fun. And of course, the fifth Lostbelt is basically just a bunch of boss battles, so I’m looking forward to that.

If you enjoyed this review, remember to click the like button ❤ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And if you like playing FGO, come join our Discord server. We have a channel for gaming, but it’s basically dedicated to FGO because of how much I talk about it in there.

Finally, I’d like to thank HeavyROMAN for supporting DoubleSama.com at the Heika tier this month. To learn more about how you too can become a supporter of this blog, check out Patreon.com/DoubleSama.

My review of the next main story chapter is available here.

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Fate/Extra: Last Encore – Illustrias Geocentric Theory

Fate/Extra: Last Encore – Illustrias Geocentric Theory

Fate/Extra: Last Encore: Illustrias Geocentric Theory anime series cover art
Fate/Extra: Last Encore: Illustrias Geocentric Theory

Series Overview (Part 2)

Fate/Extra: Last Encore – Illustrias Geocentric Theory (Fate/EXTRA Last Encore イルステリアス天動説) is the second part of the Fate/Extra: Last Encore anime series. This part is only three episodes long compared to the first part’s 10 episodes, but the final episode is double-length.

Something strange that I noticed about this series is that the two parts each have two different English subtitles. The first part is either Oblitus Heliocentric Theory or Oblitus Copernican Theory. And the second part is either Illustrias Geocentric Theory or Illustrias Ptolemaic Theory.

That might not seem too strange considering “heliocentric” and “Copernican” can be interchanged, and the same goes for “geocentric” and “Ptolemaic.” But what makes it strange is that Netflix didn’t stick to one system (and so neither did I for the titles of these reviews).

You’d expect to either use “heliocentric” and “geocentric” or “Copernican” and “Ptolemaic.” but instead they went with “Copernican” and “geocentric.”

Netflix’s questionable subtitle choice aside, these final three episodes of the series cover the seventh level of the Moon Cell and the final area called Angelica Cage. Here, Hakuno and Nero (and Rin) face off against the final two masters, who like all the others aren’t true masters anymore.

And just like the first part of the series, this second part really only made me want more Fate/Grand Order singularity adaptations. This time around, since Gawain was the main antagonizing servant, it made me think of how much better the Camelot movie adaptation is going to be.

The various levels of the Moon Cell really are just like watered-down versions of the singularities from Grand Order. The only real reason to watch this anime is if you like Nero, but once the Septem singularity gets an anime, even that reason will be gone.

More Masters and Servants

The master of the seventh level is Leonardo “Leo” Bistario Harwey — the king of the world. Or at least he was said to be the king of the empire that ruled the vast majority of the world. Either way, he’s a king with Divine Right magic, so he’s fairly strong.

Leo’s servant is Gawain, which is pretty fitting for him. At first, you might think a king like Leo should have a Ruler class servant, but a knight like Gawain makes much more sense. Also, if he had another king as a servant, I think that could cause some problems. Imagine Gilgamesh taking orders from someone claiming to be a king; it wouldn’t happen.

Gawain from the anime series Fate/Extra: Last Encore - Illustrias Geocentric Theory
Gawain

The final master of the series is Twice Pieceman, who I thought was supposed to be the creator of the Moon Cell, but the end of the series seemed to imply otherwise. Twice also doesn’t really have a servant of his own, which is also a bit strange.

Originally, Twice’s servant was best fox-girl Tamamo-no-Mae, my favorite servant (I have every version of her available in FGO). However, he somehow lost her as a servant. And the only time we see Tamamo in the entire anime is as a silhouette for a second in the background.

Netflix, my guy, you can’t use images of Tamamo to promote Fate/Extra: Last Encore if she’s not even really in the series.

However, I think there are three routes of the /Extra timeline, just like /stay night has the Artoria (stay night), Rin (Unlimited Blade Works), and Sakura (Heaven’s Feel) routes. Last Encore is obviously the Nero route, but from what I can tell there’s also a Tamamo route and an Archer (maybe Emiya?) route.

Oh, and after Twice lost Tamamo as his servant, he made a pact with a new servant, Buddha (who is also gone now). Why was Buddha not released as a servant in FGO during the fourth Lostbelt chapter? He could have at least been one of the bosses.

Final Thoughts and Impressions

As I expected would probably be the case, the final three episodes of Extra: Last Encore are worse than the first 10 episodes. And the first 10 episodes aren’t what I would call good.

As is typically the case for Fate anime, some stuff happens at the end that goes against the rules and makes no sense. I can sort of forgive the rule breaking this time around since the Moon Cell isn’t a real Holy Grail War, but the fact that Buddha, an entirely new and unique class of servant, is involved makes no sense.

Honestly, the anime would have had a better ending if Twice actually had Tamamo as his servant in the end — and I’m not just saying that because I love Tamamo. I don’t quite know how Tamamo would fit into Twice’s ideology, but at least she’s classified as an evil servant so she can still be an antagonist.

Rin with the Lancer class (Cu Chulainn) installed from the anime series Fate/Extra: Last Encore - Illustrias Geocentric Theory
Rin with the Lancer class (Cu Chulainn) installed

Maybe I just forget all the other Fate anime endings I’ve seen, but is this also the first one to actually have someone claim the Holy Grail? It’s not a real Holy Grail, and the Holy Grail War ended 999 years prior to the Grail being claimed, but Rin does claim it.

I think in most of the other Fate anime there’s a winner, but for one reason or another the winner is unable to actually claim the Grail and have their wish granted. So the fact that we see Rin have her wish granted is pretty unique — but it’s also a pretty boring ending.

And speaking of wishes being granted, Nero’s wish for the Grail is granted at the end of the series too — so does that mean she can never be summoned again (in that timeline)? I’m pretty sure heroic servants are only summoned by the grail if they have a wish to be fulfilled. So since Nero got her wish of not dying alone, she technically can’t be summoned anymore.

But I’m sure that technicality is voided by this being a Moon Cell Holy Grail, not the real one.

Conclusion

Fate/Extra: Last Encore – Illustrias Geocentric Theory is a 3/10 from me. And despite it only being three episodes and the first part being 10 episodes, I think this part drags the series as a whole down to a 4/10. Like I said earlier, unless you really like Nero, there’s not much of a reason to watch this anime.

If you enjoyed this review or found it to be helpful in any way, remember to click the like button ❤ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you’re interested in discussing anime with other members of the community.

Finally, I’d like to thank HeavyROMAN for supporting DoubleSama.com at the Heika tier this month. To learn more about how you too can become a supporter of this blog, check out Patreon.com/DoubleSama.

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Fate/Extra: Last Encore – Oblitus Copernican Theory

Fate/Extra: Last Encore – Oblitus Copernican Theory

Fate/Extra: Last Encore - Oblitus Copernican Theory anime series cover art
Fate/Extra: Last Encore – Oblitus Copernican Theory

Series Overview (Part 1)

Fate/Extra: Last Encore – Oblitus Copernican Theory is the first 10 episodes of Fate/Extra: Last Encore. I don’t know why the last 3 episodes are a separate season, but I also don’t care enough to look up the answer. I’ll be reviewing that second part of the series later this week (I haven’t watched it yet).

Before we begin, this review is going to have spoilers, including the true names of the servants. If you don’t want to be spoiled, I suggest coming back after watching the first part of the series.

If you ask Fate series fans what the worst anime entry in the series is, you’ll probably get one of two answers. Either they’ll say it’s Apocrypha or Extra: Last Encore. Apocrypha definitely had its problems, but I enjoyed it for what it was — fan service. Extra: Last Encore is definitely the worst as far as I’m concerned.

The best way I can describe it to someone who hasn’t seen it is as such: It’s a Fate version of Sword Art Online. The entire series takes place within a virtual world created by a supercomputer known as the Moon Cell. And within this virtual world, there are seven levels the masters must climb in order to reach the Holy Grail.

But, since this is still Fate, nothing really makes sense. For example, something like 200+ masters started on level one, and they have to battle to the death in order to progress to the next level. However, only one master can progress. So once one master reaches the second level, it’s unclear how they progress further — there are no more opponents to fight.

I guess the logistics of this virtual Holy Grail War don’t really matter though because the series takes place 999 years later.

Masters and Servants

In classic Fate anime fashion, the protagonist, Hakuno Kishinami, has a cardboard personality. He’s definitely a better protagonist than Shirou from Unlimited Blade Works and Seig from Apocrypha, but he still falls short of someone like Kitisugu from Zero.

Also, obviously Illya is better in Prisma Illya.

Hakuno’s servant is Nero Claudius, a Saber. She’s often referred to as Red Saber to differentiate her from Artoria Pendragon. However, that still can cause some confusion because there’s also Saber of Red, which refers to Mordred. Ranking the three of them, I’d have to say Mordred > Nero > Artoria.

Nero has a fun personality, but that’s mainly all she has going for her. I know this is probably sacrilege, but I don’t particularly like her character design.

Francis Drake from the anime series Fate/Extra: Last Encore – Oblitus Copernican Theory
Francis Drake

The master of the first level is Shinji Matou. He has a Rider servant like always, but this time around it’s Francis Drake rather than Medusa. And also like always, his Rider servant is one-shot by the protagonist’s Saber. I like Drake, but I’ve never liked Shinji, which is a shame since I love Hiroshi Kamiya, his voice actor.

Dan Blackmore is the master of the second level. He’s a sniper who’s partnered with the Archer servant Robin Hood. I don’t really have anything else to say about them since they’re pretty straightforward.

I believe Alice and Nursery Rhyme were the master/servant combo of the third floor, though it could have been the fourth. One of the floors was skipped in the anime for some reason. There’s only seven floors, so why one of them was skipped over and simply mentioned in passing makes no sense to me.

Julius Belkisk Harwey is the master of the fifth floor with his “Berserker” servant Li Shuwen. Li is actually an Assassin class servant, but he’s been infected with madness enhancement, making him a Berserker for all intents and purposes.

And the final two masters are Rin Tohsaka and Rani VIII — both of floor six. Rin’s servant is Cu Chulainn (Lancer) while Rani’s is Lu Bu Fengxian (Berserker). What’s weird about Rin and Rani is that they don’t have separate servants; their servants are installed like in Prisma Illya.

Thoughts and Impressions (so far)

As I mentioned already, Fate/Extra: Last Encore isn’t good. The story is pretty bad (mainly because it doesn’t really make sense), the characters are generally boring with the exception of Nero, and I don’t see it getting any better in the second part.

Also, I thought best fox girl Tamamo-no-Mae was supposed to be in this series. It’s possible she could still show up in the final three episodes, but I think Netflix just lied to me.

But I think the thing that hurt this series most of all was that it just made me want more of the Fate/Grand Order singularities to be animated. For example, the whole level one part of Extra: Last Encore with Drake was pretty lackluster, but an anime for the Okeanos singularity of FGO would probably be good.

Nero Claudius from the anime series Fate/Extra: Last Encore – Oblitus Copernican Theory
Nero Claudius

I don’t want to only say bad things about Extra: Last Encore, though. So there is one thing I actually liked about this series, and that’s the historical accuracy (with regards to Nero). I never thought I’d say Fate was historically accurate.

As you probably don’t know (even though this has been relevant a few times before), I actually studied ancient Mediterranean (and Near Eastern) civilizations at university. That’s things like Greece, Rome, Egypt, Persia, etc.

The background given for Nero’s character in Extra: Last Encore is actually a lot better than in most pop culture depictions. Something Nero mentions is how she was beloved by the people, which is true. And she also mentions that although the people liked her, the Senate did not.

Besides graffiti, basically the only writings we have from that period come from the senator class of society. And for a Roman emperor, there were three main classes they needed to have on their side: the people, the military, and the Senate. If the Senate didn’t like an emperor, they generally went down in history as being bad (and some really were bad).

Conclusion

Fate/Extra: Last Encore – Oblitus Copernican Theory is a 5/10 for me. I think there’s enough entertainment value here to keep it from being a 4, but it’s pretty close. Depending on how the final three episodes go, the second part of the series may very well end up rated even lower than this one.

I’ve known the OP and ED songs for Fate/Extra: Last Encore for a long time — long before I watched the series. And I think both Bright Burning Shout and Moon & Bouquet are good songs. I might say Bright Burning Shout is slightly better. But I really didn’t like the visuals of the OP. The ED has much better visuals, so I’ll say it’s better overall.

If you enjoyed this review, remember to click the like button ❤ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you’re interested in discussing anime with other members of the community.

Finally, I’d like to thank HeavyROMAN for supporting DoubleSama.com at the Heika tier this month. To learn more about how you too can become a supporter of this blog, check out Patreon.com/DoubleSama.

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