Category: Games

HuniePop

HuniePop

HuniePop anime title screen featuring nine of the girls
HuniePop Title Screen

Introduction

While browsing anime and anime-inspired games on Steam during the Summer Sale (which ends on July 5th), I came across HuniePop. HuniePop is a combination of dating simulation and match-3 puzzle games, and is also rated 18+ because why not?

Although the game is 18+, there is both a “censored” and uncensored version of the game. The “censored” version is the one available through Steam, but I’m using quotations because even that version is only somewhat censored.

However, I didn’t want to let any of my readers down, so I took one for the team and patched my version of the game to be uncensored, which only took about one minute to do. If I’m going to play a lewd puzzle game, I might as well play the lewdest version.

Really all this patch seemed to change were a few of the pictures you receive from the girls after completing in-game milestones. You still get the censored versions of these pictures, but the uncensored ones are extremely explicit, and that’s all I’ll say about those.

The basic plot of the game is that a love fairy appears in your room and teaches you how to get dates with all the cute girls in town. You can buy the girls gifts, food, or alcoholic beverages, talk to them to learn about their personal lives, or ask them on dates which is the main focus of the game.

I’ll go into a bit more detail about the different things this game has to offer later on, so for now we’ll move on to the girls themselves.

Characters

The first girl we meet is Kyu, the love fairy. She’s originally not one of the datable girls, but is unlocked after you’ve successfully “conquered” a certain number of the other girls. I think it’s between one and three.

Kyu is one of the best two girls in the game, the other being Audrey who I’ll get to in a bit. With pink hair, it’s no wonder she’s one of my favorite characters in the game, however, I also find her dialogue to be some of the best in the game as well (pictured below).

The next eight girls we’ll just run through in the order they appear in your HunieBee contacts.

Tiffany is a blonde college student and cheerleader. She’s a party girl, but only in that she likes to have fun and is somewhat shallow; she doesn’t do any drugs like the real party girl of the game does. Of all the girls, I found Tiffany to be the hardest to read. She’s a party girl, but also a good girl so I was often conflicted when choosing answers to her questions.

Aiko is a psychics professor at the university. She has a cynical sense of humor which makes her easier to read than Tiffany. Basically, when she asks a question you should pick the answer that’s the mid-ground, but also somewhat funny.

Kyanna is a hairdresser at the mall who’s really into fitness and working out; good thing I was able to lie and say I like doing those things too. She’s one of the girls I spent the least time with because her dialogue wasn’t funny, and I wasn’t interested in anything she had to say. However, she’s far from the worst girl.

The other best girl, Audrey, is up next. Audrey is the true party girl of the game and has some of the best dialogue along with Kyu. Whenever she asks a question, it’s pretty hard to pick the wrong answer if you understand anything about her personality.

Lola is the girl who annoyed me the most from a collector’s standpoint. In order to unlock everything in the game, you need to frequently talk to and go on dates with the girls, however, Lola was frequently unavailable due to her job as a flight attendant. This means I often had to wait multiple day cycles before I was able to interact with her.

Nikki is the shy, nerdy girl of the game. She doesn’t really have much going on personality-wise. This is the only girl for which Kyu’s advice is to “just be yourself,” and I’m still not sure who she was insulting more, me or Nikki.

Our next girl, Jessie, is actually Tiffany’s mom. It took me way too long to realize that the only two blonde girls in the game had the same last name and that some of their dialogue referenced each other. Jessie is a professional cam girl and likes to hang out at the bar.

Beli is my least favorite girl of the game. She’s the spiritual girl who’s too nice for her own good, and so her dialogue annoyed me. I know I said I spent the least time with Kyanna, but Beli was probably pretty close.

The next three girls are all bonus characters, kind of like Kyu, although she counts more as one of the main girls. To unlock each of these girls, a special task must be completed within the game.

The first one I unlocked was Venus, Kyu’s boss. To unlock Venus you must successfully “conquer” all nine of the girls I previously mentioned. As the goddess of love, she’s considered to be the final boss of the game.

Next, I unlocked Momo, a cat girl. To unlock Momo you need to buy a goldfish from the store, then throw it in the trash while in the park. I’m not really sure how anyone is supposed to figure this out, but I had to look it up.

The final girl I unlocked was Celeste, an alien bounty hunter. To unlock Celeste you need to give Kyu the adult magazine which has been in your inventory since the beginning of the game. She’ll then give you an odd item in return which you need to try to give to a girl on the beach at night.

HuniePop menu screen featuring Kyu
HuniePop Menu Screen

Gameplay

While half of the gameplay involves talking to the various girls, the more important part is the puzzle gameplay (pictured below). These match-3 puzzles are how the success or failure of dates is decided. If you reach the required score within the required number of moves, the date is a success.

Each piece can be moved anywhere within its column or row to make matches of three or more. The larger the match, the more points that are awarded.

The green, red, orange, and dark blue are the main pieces for scoring. Green is flirtation, red is sexuality, orange is romance, and dark blue is talent. Each girl likes one of these colored pieces and dislikes another; this means matches with these colors will be worth more or fewer points.

There are also four special pieces: yellow, pink, purple, and light blue. Matching the yellow pieces awards an extra move, pink increases your “Passion level,” purple makes you lose points, and blue increases your “Sentiment.”

As far as I could tell, increasing your Passion level increases the amount of points awarded by other matches. If you match 3 red pieces with a Passion level of 10, you’ll be awarded more points than making the same match with a passion level of 0.

Sentiment points are spent on in-date items. Items can have a wide variety of effects such as clearing all of the pieces of a certain kind, or granting bonuses for matches of four or more for the rest of the date.

For an adult dating sim/puzzle game, I found the puzzle gameplay to be surprisingly good.

HuniePop puzzle screen featuring Tiffany
HuniePop Puzzle Screen

Conclusion

In about three days I sunk 20 hours into HuniePop and ended up 100%-ing the game. This means I “conquered” all 12 girls, unlocked all six outfits and hairstyles for each girl, gave them each all 24 gifts they wanted, and learned everything there is to know about them all, thus completing their bios.

Like I said at the beginning, if I’m going to play a lewd puzzle game, I’m going to go all in.

One of the smaller features I also liked about this game was the ability to choose the gender of your character. There’s no way to change the girls into boys, but you can choose to play as either a male or female. All this really does is change some of the dialogue for the characters, but as someone who always plays games as a female character, this was a nice touch.

HuniePop is normally $10, but since I got it during the Summer Sale it was only $2.50. If I had to pay full price, I don’t think I would have gotten this game, and it definitely wouldn’t have been as worth it, but for $2.50 it was a great deal. 20 hours in a $2.50 game is like 480 hours in a $60 game, so that’s not bad.

If I had to rate this game, I’d give it an 8/10, but that’s also taking the reduced price I paid for it into consideration. For $10 I would probably lower it to a 7. It’s true that it has more replay value than something like Doki Doki Literature Club, but it still wasn’t as good.

Adding to the replay value of this game are all the collectibles, the four separate save files, and the unlockable “Alpha Mode” (yes, I completed it) which is a higher difficulty mode unlocked by turning in all 12 pairs of panties from the girls to Kyu.

Fate/Grand Order

Fate/Grand Order

Title screen of the Fate/Grand Order mobile game based off the Fate anime series
Fate/Grand Oder Title Screen

Overview

Fate/Grand Order is a mobile, turn-based game featuring the characters from the Fate Series. Like many mobile games of its kind, it features an “energy source,” known as AP in this game, which the player must use up in order to play, and which replenishes slowly over time.

The main game is broken up into different segments and labeled as Singularities, with the first one, the prologue, being set in Fuyuki 2004 which should be familiar to those who watched Fate/Zero and Fate/UBW. After that, there are currently four other singularities that take place in Orleans, Rome, Okeanos, and London.

There are also frequent special events in Fate/Grand Order. The most recent one, which I believe is still going on is called The Garden of Sinners and is set in a haunted apartment building. If you’re planning on starting the game, just keep in mind that you must complete the prologue before you can play any special events.

While there is an actual storyline to this game, I stopped paying attention to it somewhere within the First Singularity. I’m sure the translation to English from Japanese messed up a lot of things, but even looking past that, the story isn’t any good. Things I could look past in the Fate series anime, such as the conversations that happen between the various servants, I’m unable to look past in this game because they tended to get fairly off-topic and I just didn’t care.

Main menu of the Fate/Grand Order mobile game based off the Fate anime series
Fate/Grand Order Main Menu

Cards

Fate/Grand Order is played by collecting cards that are then added to your party. These cards are gained by “summoning” which is essentially pack opening, however, you can sometimes gain cards by completing certain missions in the game or special events.

There are two main types of cards and then a third type which I’ll consider a sub-type. First you have the Servant cards, an example of which is shown below. These cards are the actual characters you will be using to fight in the game.

Next are the Craft Essence cards. These cards are added onto Servant cards in order to power them up in some way such as healing them for a certain amount every turn.

Both the Servant and Craft Essence cards have five different rarity levels which determine how powerful they are. The rarity can be seen by the amount of stars at the top of the card; one star is common, five stars is a super secret rare.

The third sub-type of card is the Experience card. These are used to level up your Servant cards, or increase their HP and ATK stats. Craft Essence cards don’t use Experience cards, however, instead they use other Craft Essence cards to level up.

Max level Scathach card from the Fate/Grand Order mobile game based off the Fate anime series
Fate/Grand Order Max Level Scathach Card

Party

A party is composed of up to six different Servants and their corresponding Craft Essence cards. An example of a party is shown in the image below.

One thing I don’t like about this game is that the third slot of your party is always reserved for what is known as a Support Servant. This is a Servant card that doesn’t belong to the player. Some missions will give the player a guest servant option to choose for this slot, but often you will be selecting the Servant of someone off your friends list or just that of another random player.

I would much rather be able to forgo the Support Servant slot and just use a sixth Servant of my own, but I think the purpose of this was to show you other Servants you don’t have in the hopes that you’ll spend actual money to unlock more cards.

At the very bottom of the screen you may notice there is a spot that says “Total Cost” and in my case it’s at 96/96. Your party’s total cost increases as you level up in the game and this is how the game sets a cap at how strong your party can be.

You may also notice that at the bottom of each of my Servants there is a cost section and that shows the cost of the Servant card along with the Craft Essence card attached to it. Higher rarity cards generally have higher costs with the maximum being 16 and 12 for Servant and Craft Essence cards respectively. However, the Support slot does not affect the cost of your party so you can add whatever you want there at the start of each mission.

Party setup screen from the Fate/Grand Order mobile game featuring Scathach, Altria (Santa Alter), Mordred, Ryougi Shiki, and Mash
Fate/Grand Order Party Setup Screen

Conclusion

In the end, the story and dialogue of this game aren’t really any good which is why it’s a good thing you can skip all the dialogue. The gameplay also is fairly lacking, but what can you really expect from a free mobile game?

Really, the best part of this game is collecting all the cards and leveling them up. If you’re someone like me who loves collecting things and leveling them up in games, then this is the game for you. To prove how much I love that sort of thing, I even completed the Pokédex in the past couple of Pokémon games (with around half at level 100) and found all 900 Korok seeds in Breath of the Wild.

If I have to rate this game, I think I’d give it a solid 6/10 mostly because I’m just not much of a fan of mobile games. The game does look nice though and we all know that’s what really matters.

Finally, if you play Fate/Grand Order as well, come join our Discord server and discuss the game with us.

Doki Doki Literature Club

Doki Doki Literature Club

Doki Doki Literature Club Main Menu

Overview

Today we’re doing something different. We’ve done Figure Fridays, but I have no more figures to show currently so instead we’re going to be looking at an anime-themed game.

Doki Doki Literature Club is one of the best games to come out in 2017 and you can download it for free on steam. Just a warning: your antivirus may catch this game, but don’t worry, it’s safe to download. I had no issues downloading the game, but I heard that other people received a warning from their antivirus.

As you may be able to tell from the main menu, this is a visual novel that takes place in a high school literature club. Throughout the game you’ll be able to read poems written by the other members of the club and they’re actually better than I would have expected. Natsuki’s poems were probably my favorite because they were very simplistic and funny.

While I’ve watched playthroughs of other visual novels, such as Nekopara, Doki Doki Literature Club was the first one I actually played for myself. Unfortunately, I don’t think there are many other visual novels that will ever be able to keep me entertained in the same way this one did.

Characters

The first character we meet in the game is our childhood friend Sayori. Her personality is very bubbly and she seems to have a lot of energy although she does seem to enjoy sleeping in. Sayori is the one who initially gets us, the player, to join the literature club.

Next is Natsuki. She’s a tsundere character who likes cute things, although she won’t admit it. She is also interested in manga, which she considers a form of literature that isn’t taken seriously enough. Finally, her poems are often easy to read and somewhat childish, but I thought they were also some of the best in the game.

Yuri is the third member of the literature club. She’s really into reading books and seems to be shy around new people. Her poems tend to be more on the complex side and because of this she and Natsuki don’t always see eye to eye.

The last member is Monika, the president of the literature club. She’s the popular girl who we know from class who we wouldn’t normally try to talk to, but in the setting of the literature club she’s just Monika.

**Major Spoilers Ahead**

Playthrough

Doki Doki Literature Club is more of an experience than a visual novel so if you have not played the game yet and are planning to, I highly recommend playing the game instead of continuing on with this review.

If you do play through the game, make sure to keep playing until you hit the ending credits. The game may seem like it’s over at various points, but those are actually just the breaks between the different parts of the game. Below I’ve broken the game into these four different parts to talk about, but as I mentioned, this will spoil the game from here on out.

Part 1: The Literature Club

So at the start we meet Sayori and the other members of the literature club. This is a fairly standard beginning, and for the most part the first part of the game plays exactly like you would expect it to. All the members of the club write poems and based on the words you select for your poems you can impress the other member of your choosing.

At this stage, however, you can only choose between Sayori, Natsuki, and Yuri if I remember correctly. President Monika is unfortunately off-limits even though she seems to be the one most people are initially interested in. Sayori is also in the unfortunate position of being the childhood friend without much going on so players tend to be drawn to Natsuki or Yuri.

I decided to go for Natsuki because I thought it was funny, and the one playthrough which I watched after completing the game went for Yuri. Because of this I don’t actually know what would have happened if you selected Sayori, but something tells me the end of part one would still be the same.

Sayori hangs herself in her room because we didn’t love her enough.

Sayori’s Death

Part 2: Post-Sayori

So now that Sayori’s arc is over we’re taken back to the main menu, although this time Sayori isn’t featured with the other three girls. Instead there is a glitched-out collage of pieces of the other three girls where Sayori once was. This is where the real game begins.

Remember how I mentioned that this game might be caught by anti-virus software? That’s because this game actually manipulates the game files as you play. If you went into the game files at the beginning of the game you’d see that everything was there, including files for each of the four girls, but if you go into the game files now, you’ll notice that Sayori is no longer there.

Sayori has been deleted from the game.

So with Sayori gone, we continue onward in our quest to woo either Natsuki or Yuri and nobody other than the player has any memory of Sayori. Now there are multiple “glitches” in the game which show up in the form of strange messed up text or other strange visual glitches affecting the characters themselves.

It is in this part that we truly get to choose between Natsuki and Yuri. As far as I know, this is the only portion of the game where the player’s choice actually affects what happens in the game. If you choose Natsuki then you get a mini Natsuki arc, and if you choose Yuri you get a mini Yuri arc.

Oddly enough, even though I chose Natsuki I don’t really remember out of the ordinary happening with her. It was basically just a date involving some cupcakes being made or something, but maybe I’ve blocked out what happens due to trauma; who knows.

Yuri on the other hand isn’t as innocent as Natsuki. We find out that she’s a masochist who likes to cut herself. Oh, and she’s crazy if that wasn’t already apparent.

It’s during this part of the game that we lose both Yuri and Natsuki. Yuri, like Sayori kills herself, but in typical Yuri fashion by stabbing herself. Then, after we are forced to sit there and look at Yuri’s body for a very long time, Natsuki gets brutally deleted from the game by Monika who has been aware that she’s in a game this whole time.

Yuri’s Death

Part 3: Just Monika.

Now we’re in the third phase of the game known as “Just Monika.” As the name implies, it’s just Monika left and every choice in the game revolves around her. We then get to a never-ending screen of just Monika in which she has some randomized dialogue every minute or so, but other than that it’s just her staring at us.

While I initially thought that Sayori’s death at the end of part one was the end of the game, I again thought that this screen with Monika was also the end of the game because there are no more choices left for the player. You can close the game, but when you open it again you’re just faced with Monika like before.

However, there is a hint in some of her dialogue. She mentions how she’s glad you never deleted her from the game. If you thought that this game was meta because it tampers with its own files as you play, then just wait for part four.

Just Monika.

Part 4: New Meta

To proceed to part four you have to close the game, open the game files, navigate to the characters folder, and delete Monika from the game. Now that’s what I call meta.

After Monika has been deleted you can open up the game again and there will be some dialogue from her about how she can’t believe you would do something like that to her before she disappears. Then the game seemingly resets with Sayori, Natsuki, and Yuri back in the game, although this time it’s Monika who’s missing.

Sayori is now the president of the literature club and we get a proper ending to the game. But then, when we least expect it, Monika speaks to us from beyond. Turns out she wrote us a song because even though she killed the other members of the literature club, she’s still the best girl in the end.

Conclusion

So now that Doki Doki Literature Club has been completely spoiled for you, I think it’s only fair that I give my rating of the game. This game is a 10/10 for so many reasons.

The first part of the game was already pretty good before things got crazy, but the fact that this game goes where no visual novel has dared go before is what really makes it a 10. The manipulation of game files was one of my favorite parts of the game and there are even bonuses for those who regularly check the game files while playing.

Sure, if you’ve read this far then the twists and turns of the game have been spoiled, but it’s a free game and I strongly recommend giving it a try because as I mentioned earlier: this game is an experience.

The final credits of Doki Doki Literature club feature a version of the main menu theme with lyrics sung by Monika. This song can be found here on the official YouTube channel of the game developer.