Tag: Fate

Fate/Grand Order: Lostbelt No. 5 – Atlantis

Fate/Grand Order: Lostbelt No. 5 – Atlantis

Ancient Ocean of the Dreadnought Gods

I hope you’re ready for a long review because I have a lot to say about Lostbelt No. 5 – Atlantis. I also hope you’ve already played through Atlantis, because I’m going to be spoiling just about everything in it.

Now, I want to get something controversial out of the way right here at the start of the review. I think Atlantis was the worst Lostbelt chapter in Fate/Grand Order so far. It’s also not even a close competition for that title. This is definitively the worst chapter.

Lostbelt No. 5 - Ancient Ocean of the Dreadnought Gods, Atlantis from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Lostbelt No. 5 – Ancient Ocean of the Dreadnought Gods, Atlantis

However, I do realize that Lostbelt 5 isn’t finished yet. Atlantis is only the first half. The second half, Olympus, is going to release some time in April or May if I’m not mistaken. And, yes, I’m expecting Olympus to actually be good based on what I know of it so far.

It’s kind of disappointing that I feel this way about Atlantis, though. I really enjoy ancient Greece. In university, I studied ancient Mediterranean history (Greece, Rome, Egypt, and the Near East). And if you’re wondering, my area of focus was on how these cultures influenced each other’s art with their own.

But, anyway, I had high hopes for Atlantis based on the subject matter. And, unfortunately, it didn’t live up to my expectations for a number of reasons. I think the characters, plot, and gameplay of this story chapter were all sub-par.

Servants of Proper Human History

I can’t think of all the friendly servants we’ve partied up with throughout the Lostbelts so far. But, I don’t think any previous Lostbelt had characters I disliked as much as Atlantis did. I don’t think every character in Atlantis is bad, though.

Off the top of my head, the friendly servants from Proper Human History in this chapter were Super Orion, Charlotte Corday, Jason, Mandricardo, Achilles, Kiyome Mochizuki, Bartholomew Roberts, Paris, and Francis Drake (sort of).

Starting with Drake because she didn’t actually join our party, I think her character itself is fine. But the fact that she just happened to “find” one of Poseidon’s cores made no sense.

Mandricardo from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Mandricardo

Next, let’s go over the good characters. There are two of these, and their names are Mandricardo and Jason. Look, everyone loves Mandricardo; he’s basically Ishigami from Kaguya-sama. But, I also really liked Jason because I felt that he had a good mix of comedic relief and serious character moments.

The characters I’m neutral on are Achilles and Kiyome. They both played their roles and didn’t do much more than that. I have no issues with them, but they didn’t stand out either.

The rest, I disliked. Orion, Bartholomew, and Paris were annoying. Orion and Bartholomew are just womanizers (and not in a charming way like Napoleon was). And Paris is a literal child who whines all the time.

I wasn’t a fan of how Corday was just constantly talking about how useless she was, either. But, the real reason I don’t like Corday is something I’ll get to later on.

Plot of Atlantis

At this stage in the review, I want to point out three issues I had with the plot of Atlantis. These are that Odysseus was a shounen antagonist trope, Caenis didn’t get a real story, and I didn’t care about the people of this Lostbelt.

Starting with Odysseus, he pulled the classic shounen battle series antagonist trope of constantly underestimating us while we made progress through the Lostbelt. Odysseus never really tried to defeat us at any point in the chapter.

He’d send some troops or a Cerberus our way. We’d defeat them. Then he’d say something like, “Well, there’s no way they’ll win in the end so we can just let them keep struggling on their way.” And this happened multiple times. Every time we won a battle, he just acted like it was no big deal.

Caenis, wounded and defeated from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Caenis, wounded and defeated

Now, Caenis was the opposite of Odysseus personality-wise. She (he?) wanted to destroy us as soon as possible and actually attempted to do so. I like that. But, she’s defeated like halfway through the chapter and never gets a good character arc.

Caenis’s whole story was that she hates Wodime for forcing her to fight on the side of the gods. And Wodime views her as disposable in return. That’s it. Nothing more happens with her character. I would have loved it if we somehow recruited her to our side.

Lastly, there are the Atlanteans. The previous Lostbelts, I think, did a good job of making us empathize with the people who lived there. I really didn’t care at all about the Atlanteans. They played such a minor role that they don’t matter.

Gameplay of Atlantis

In this first of multiple gameplay sections of the review, I want to focus primarily on the difficulty of the chapter. Atlantis was the easiest Lostbelt chapter so far. And I can tell you right now, the same isn’t going to be true for Olympus.

But, just because there are going to be harder fights in the Olympus chapter doesn’t mean the Atlantis chapter should have been as easy as it was. In fact, one of the hardest battles of the chapter comes right near the start: the (first) Cerberus fight.

The first Cerberus fight isn’t the hardest. But Cerberus was kind of the hardest “real” enemy of the chapter until the Poseidon cores in the very last section. And, while I’ll discuss Poseidon more, later on, I don’t particularly think the Poseidon cores were hard either.

Battle vs. the Cerberus from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Battle vs. the Cerberus

Cerberus (and most bosses, to be fair) couldn’t touch the team pictured above. Of course, you could argue that using Qin Shi Huang, Tamamo, and Jeanne is unfair in general. But, I think it’s on the game to pit me against opponents that make team compositions like that not effective.

For example, that team composition would never work against Xiang Yu and Yu Mei-ren. SIN had some challenging content that forced me to use a variety of different teams to clear the chapter. Atlantis didn’t really do that.

If Cerberus was a Berserker without the Berserker weaknesses, that would have been better. Or, it would have been cool if each Cerberus head was a separate enemy and they all had to be killed in the same turn. Those are just some of my ideas for how to make it a bit harder.

Forced Setup Battles

The true hardest battle of Atlantis is one I haven’t mentioned yet. But before I get to that, allow me to explain the way Atlantis adds difficulty. It’s not by putting your team up against challenging opponents. It’s by restricting your team formation.

Team formation restrictions aren’t inherently bad. In one of the Halloween events, formation restrictions added a lot of fun. For example, some battles had to be completed with an all-male or all-female team composition. It made players use servants they normally didn’t in order to build a full team.

Unfortunately, Atlantis’s restrictions aren’t like this. They do things like forcing you to use specific, NPC servants or removing your ability to use Mystic Code skills. Not being able to use Mystic Code skills isn’t really a problem, though, considering how easy the battles are. The battle pictured below is one such example.

Battle vs. Chiron from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Battle vs. Chiron

With that in mind, what was the most challenging fight of the chapter? It was the one where you were forced to solo a fight against Chiron and two mobs with Achilles. Believe me when I say that was literally the only battle I wiped against.

You may have beaten that fight on your first try. That’s fine. However, that fight is entirely up to RNG. I think I did it four times before winning. There’s no strategy, though. You click the same cards every time and just hope to get lucky with the enemy attacks while saving Achilles’s Invulnerability skill for the mob NP before Chiron’s.

That fight illustrates the biggest problem with Atlantis’s gameplay. It’s extremely easy except for the one fight that’s completely reliant on RNG. That’s not fun.

Corday Ruined the Chapter

Moving away from the gameplay aspect of the chapter for a moment, let’s get into the fourth major issue with Atlantis as well as why I didn’t like Corday’s character. Corday makes up her own Deus ex machina to deny us a fight against Odysseus.

Throughout the entire chapter, I was waiting for the fight that would finally be against Odysseus. There was even one time that he said he was going to fight us, the enemy class showed as Rider (which he is), and then it turned out to be another Cerberus fight instead.

A fight against Odysseus could have actually been good and difficult. But, even if we ignore that part of it, don’t you think we should have gotten to fight against the main antagonist of the chapter? Just as I’ll never forgive FGO Arcade for all the servants they get that we don’t, I’ll never forgive Corday for killing Odysseus before me.

Charlotte Corday after assassinating Odysseus from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Charlotte Corday after assassinating Odysseus

On top of everything Corday denied us, I also just wasn’t a fan of how she killed Odysseus. She uses her NP on him once, and he defends against it because he suspected that she might pull something like that. Fair enough, Odysseus.

But then Corday just uses her NP again and there’s nothing Odysseus can do to stop it. That’s so dumb. Okay, Achilles fighting Chiron while being literally dead but not feeling like dying was also dumb. But Corday’s double NP was probably the worst. At least we fought Chiron.

Oh, and I almost forgot, Corday also suddenly got amnesia at the end before disappearing. I really don’t understand why that was included. I guess to give her some sort of emotional goodbye? At that point, I just wanted her gone faster.

Orion Somehow Redeemed Himself

As I mentioned earlier, I really didn’t like Orion’s character. He was introduced with a pee joke, and he wasn’t much better than that for the vast majority of the chapter. Of course, I did like using him in battle thanks to his insane crits. But character-wise, he’s terrible.

I also didn’t really care all that much about his storyline involving the Artemis of the Lostbelt. At least, not until the end. Orion shooting down the Lostbelt Artemis was actually a good scene for a few reasons, and I do think it redeemed him in the end.

He didn’t shoot her down because that’s what needed to be done for Proper Human History. He did it for her. After recognizing that the Artemis he knew wouldn’t want to be up there all alone (and fighting against him), he basically put her out of her misery.

Orion firing an arrow at Artemis from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Orion firing an arrow at Artemis

But, I think what really made this scene impactful, for me, was the narration. The narration during this scene was some of the best in all of FGO so far. That, combined with the final scenes we got of Orion and Artemis together really sold me on Orion in the end.

I still count him among the characters I dislike, though. That one scene isn’t enough to erase everything else he did throughout the chapter.

Also, I already knew that Orion was the Grand Archer going into this story chapter. But I thought it was odd that the first we actually heard of this was when he gave up his Grand status to shoot down Artemis. That seemed like a big deal and he just casually dropped that on us — and then it was never mentioned again.

Poseidon and Olympus

Finally, we get to Poseidon. Although I don’t think the Poseidon core fights were that hard (my Qin Shi Huang, Tamamo, and Jeanne team dealt with them easily), I do think these were the most enjoyable fights of the chapter.

I can definitely see these fights being difficult if you don’t have many servants leveled and skilled up. That would restrict your formation and you might not have the right servants leveled up to easily deal with the cores.

But, anyone can use a Support Jeanne. And Jeanne basically makes these core fights a joke. They have AoE NPs, but neither the cores themselves nor the mobs with them have any way of piercing or removing her party-wide invulnerability. As long as you use Jeanne’s NP whenever the core is about to NP, you shouldn’t have a problem.

Poseidon boss battle plaque from the mobile game Fate/Grand Order: Cosmos in the Lostbelt
Poseidon boss battle plaque

Now, I think in one of the fights there was a mob that applied NP seal to your entire party. That can be an issue, for sure. But even with that AoE NP seal, I didn’t have any trouble. I think my team just tanked the core’s NP even without invulnerability. So maybe that was an Assassin-class core.

Anyway, the Poseidon core fights were a nice way to end the chapter, even if I wish there were harder fights. But, that’s where Olympus comes in. Poseidon and Artemis are destroyed now, however, there are other gods to be defeated.

I don’t remember what other gods there are left, though. I know there’s at least Zeus. And we also never fought against Dioscuri, who I’m assuming we’re going to face eventually. Also, Wodime has to be beaten after he styled on us by summoning meteors.

Basically, there should be a lot of big fights in Olympus and I’m looking forward to them. I can’t say I’m expecting much from the story after Atlantis, though. My prediction is that the fights are going to carry the chapter.

Conclusion

What did you think of Lostbelt No. 5 – Atlantis? Which characters were your favorites and least favorites? Did you find any of the fights to be hard? And, are you as disappointed as I am about not getting to fight Odysseus? Let me know in the comments.

If you enjoyed this review, remember to click the like button down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you’re interested in discussing anime with other members of the community.

Finally, I’d like to thank Roman and Key Mochi~ for supporting DoubleSama.com at the Heika and Senpai tiers respectively this month. To learn more about how you too can become a supporter of this blog, check out Patreon.com/DoubleSama.

My review of the Olympus chapter is available now.

How to Watch the Fate Anime Series

How to Watch the Fate Anime Series

Introduction to Fate

I’ve noticed that a lot of people who aren’t into the Fate series seem to think that it’s extremely confusing and difficult to get into. That idea isn’t helped by countless people attempting to explain how everything in the Fate universe is connected as a way to “teach” newcomers about the series.

So, that’s not what I’m going to do in this article. Today, I’m simply going to tell you where to start watching the series and then give you some possible paths to take from there. Fate isn’t that complex to watch — the hardest part is just deciding to watch it in the first place.

Also, as a disclaimer, I haven’t watched every single Fate anime. I think I’ve seen every anime series, but I haven’t seen all of the movies. I’m also caught up on the story of the Fate/Grand Order mobile game but have not played any other Fate games.

Why am I pointing this out? To show you that you don’t need to play every Fate visual novel or game out there to get into the series. People who say you need to start with the original visual novel are just gatekeeping; you don’t.

Where Should You Start?

The number one question people have about Fate is where they should start. Luckily, this is a relatively simple question to answer. Start with either Fate/Zero or Fate/stay night: Unlimited Blade Works.

The main reasons for these two anime as the starting points are that they make up the core of the series and they set a baseline for what a Holy Grail War is. Now, every Fate entry has different rules for Holy Grail Wars. But, they’re all loose derivatives of those from Zero and Unlimited Blade Works.

I started with Unlimited Blade Works, but I think both that and Zero are equally good as starting points. It all comes down to what you want to get out of your first Fate experience. You should watch both regardless of the order, though.

Fate/Zero

Fate/Zero anime series cover art
Fate/Zero

If you really can’t decide between Fate/Zero and Unlimited Blade Works, and flipping a coin is too stressful, just start with the two seasons of Zero. Zero is the prequel to the stay/night “trilogy(?),” so by watching it first you’ll be experiencing the main portion of the series chronologically.

I, and most others, also would say that Zero is the better anime. You’ll probably get hooked more by Zero than Unlimited Blade Works. It has better characters, better production, basically, it’s better in every way.

Fate/stay night

Fate/stay night is something that confuses a lot of people because there are three routes to it that are roughly structured around the three main girls. The original stay/night anime is Artoria’s route, Unlimited Blade Works is Rin’s route, and Heaven’s Feel is Sakura’s route.

You’ll notice that earlier I specifically mentioned starting with either Zero or Unlimited Blade Works. The reason for that will become clear shortly.

Original

All you really need to know about the original Fate/stay night anime is that you can skip it. I haven’t watched it, and I don’t plan to. It’s an older anime by Studio Deen from back when they were bad. It’s universally understood to not be a good anime, and its only value comes from people using it for cringe memes.

Unlimited Blade Works

Fate/stay night: Unlimited Blade Works anime series cover art
Fate/stay night: Unlimited Blade Works

Fate/stay night: Unlimited Blade Works is the “core” of the Fate series and has two seasons. That’s why I started with it, and it’s really the main reason I would suggest anyone else start with it. When people refer to characters as their class names, like Saber or Rider, rather than their actual names, they’re talking about the characters from stay/night, specifically, Unlimited Blade Works.

Also, I will say it does kind of annoy me when people refer to Fate characters by their class names because that doesn’t narrow down the character at all. “Oh, you like Saber? Which one? There are over 40 current Saber servants.”

Heaven’s Feel

Fate/stay night Movie: Heaven's Feel - I. Presage Flower anime movie cover art
Fate/stay night Movie: Heaven’s Feel – I. Presage Flower

Heaven’s Feel is made up of three movies, the first of which is the only one I’ve seen. After you’ve watched Zero and Unlimited Blade Works, watch Heaven’s Feel if you want to get a different story from that of Unlimited Blade Works with the same characters.

I wouldn’t recommend this as your first stay/night route primarily because it’s so much newer than Unlimited Blade Works. Basically everyone has seen that one, so it’s a good entry point into the community.

The Fate “Multiverse”

Hopefully, where to start wasn’t too confusing. Just pick Zero or Unlimited Blade works and then watch them both. If you liked them enough to also watch Heaven’s Feel, great. If not, that’s fine too.

Now that you’ve watched those two core Fate anime, you can easily explore the rest of the series. Sure, you could technically start watching Fate anywhere. But, as I said, those two give you the basic rundown of the series structure.

The rest of the anime in this article are, like Heaven’s Feel, effectively supplementary anime for if you want to dive deeper into the series. They’re also all independent from each other and can be understood as long as you’ve seen Zero and Unlimited Blade Works.

Fate/kaleid liner Prisma Illya

Fate/kaleid liner Prisma☆Illya anime series cover art
Fate/kaleid liner Prisma☆Illya

Fate/kaleid liner Prisma Illya is my personal favorite Fate anime. It’s a magical girl alternate version of Unlimited Blade Works — or, at least that’s how it starts off. I like magical girl anime, and I like how this anime puts a unique twist on stay/night.

Currently, I believe there are four seasons of Prisma Illya as well as a movie (which I haven’t seen), making it the longest Fate anime. I think it’s also technically still ongoing.

People tend to dismiss this one because it does have lolis and they do get lewded at times. But, I also genuinely think it has some of the best story of Fate anime and I like the different servant mechanics.

Fate/Grand Order

Fate/Grand Order: Absolute Demonic Front - Babylonia anime series cover art
Fate/Grand Order: Absolute Demonic Front – Babylonia

As of right now, there are two Fate/Grand Order anime released. These are Absolute Demonic Front: Babylonia (a series) and Divine Realm of the Round Table: Camelot (two movies I haven’t seen).

The Fate/Grand Order anime are the only ones I’m going to kind of gatekeep by saying you should really play the mobile game first. Do you have to? No. But, Babylonia and Camelot are adaptations of chapters 7 and 6 respectively from the first part of the game.

So by watching these anime on their own, it’s like skipping to the sixth chapter of a book and starting from there. Alternatively, there’s a single episode “Initium Iter” that you can watch before Babylonia if you want a quick recap of the previous 5 chapters.

Fate/Extra: Last Encore

Fate/Extra: Last Encore - Oblitus Copernican Theory anime series cover art
Fate/Extra: Last Encore – Oblitus Copernican Theory

Fate/Extra: Last Encore is my least favorite Fate anime to date. It has two seasons, the second of which is only a few episodes long. But, it’s basically like a Fate version of the first cour of Sword Art Online.

I’m not going to say that it doesn’t have potential. But I think it was done very poorly. I wouldn’t recommend this anime unless you’ve watched all the others and really want more Fate content.

But, if that’s the case, just play Fate/Grand Order. It’s way better.

Fate/Apocrypha

Fate/Apocrypha anime series cover art
Fate/Apocrypha

A lot of people hate on Fate/Apocrypha, but I think it’s a lot of fun to watch. It has two factions of servants going head to head in an all-out battle. Is the story the best? No. But I also think a lot of Fate stories aren’t the best. To me, this one is just pure fun.

Honestly, if you liked Zero and Unlimited Blade Works, other than Heaven’s Feel, this is probably the closest you’re going to get to those two anime.

Lord El-Melloi II Case Files

Lord El-Melloi II Case Files: Rail Zeppelin Grace Note anime series cover art
Lord El-Melloi II Case Files: Rail Zeppelin Grace Note

Lord El-Melloi II Case Files: Rail Zeppelin Grace Note is the most different Fate anime. But, it’s also the only one on this list of “extra” entries in the series that’s directly connected to the “core” entries (not counting Prisma Illya, which is an alternate universe version).

You see, Case Files is actually a sequel to Zero. It follows one of the protagonists of Zero something like 10-20 years after the events of Zero. But, rather than being about another Holy Grail War, this time around it’s a detective/mystery anime.

I enjoyed this one, but be warned, it does go into a lot of Fate lore magic mumbo-jumbo. Still, you should be able to have a good time with it as long as you’ve seen Zero and Unlimited Blade Works.

Conclusion

So, there you have it. There may be a lot of Fate anime, but it’s actually not hard to get into. Just start with Zero or Unlimited Blade Works, and then choose your own adventure from there. You can stop after watching those two core entries, you can go down the rabbit hole, or you can opt for something in-between.

If you enjoyed this article or found it helpful in any way, click the like button down below. Also, follow me over on Twitter @DoubleSama. And come join our Discord server if you want to discuss anime with other members of the community.

If you have any further questions about Fate, feel free to ask me in the comments, on Twitter, or on Discord. I’ll help steer you in the right direction.

Finally, I’d like to thank Roman for supporting DoubleSama.com at the Heika tier this month. To learn more about how you too can become a supporter of this blog, check out Patreon.com/DoubleSama.

Fate/Apocrypha: Which Faction is Stronger?

Fate/Apocrypha: Which Faction is Stronger?

Discussion Introduction

Ever since I watched Fate/Apocrypha I’ve wanted to dissect both factions and pit them against each other based on their in-series lore and, more importantly, Fate/Grand Order counterparts. So, since I’m finally all caught up on anime series reviews, that’s exactly what I’m going to do today.

Let’s set a few ground rules before getting into the discussion. First, I don’t actually remember which faction “won” at the end of Apocrypha — so that’s irrelevant here. But, I do remember some of the fights and will be using some of them as evidence for my own theory-crafting. I’m just doing this for fun, after all.

And second, while I’m going to be looking at rarity, stats, and active and passive skills from FGO to an extent, I’m not going to go super in-depth. If a particular skill or Noble Phantasm is relevant, I’ll mention it. If not, I won’t.

Red vs. Black

When I first had the idea to write this article, years ago at this point, I assumed that it would be an easy victory for the Red Faction. Both factions have strong servants. But the Red Faction seems to have a lot more powerful (SSR) servants than Black.

So, when it came time to start actually diving into this topic, I was shocked to find that the Factions are actually a lot more balanced than I expected. And, if we look at the rarities of the servants on both sides, the Black Faction is, surprisingly (to me, at least), the stronger contender.

I added up all the rarities of the servants, with common servants being worth 1 point up to SSR servants being worth 5. If we consider both factions have 8 servants (3 knights, 4 cavalries, and 1 ruler), the Red Faction ends up with 32 points to the Black Faction’s 34.

The Red and Black factions from the anime series Fate/Apocrypha
The Red and Black factions

Red Faction Servants – (32)

  • Ruler – Amakusa Shirou (5)
  • Saber – Mordred (5)
  • Archer – Atalanta (4)
  • Lancer – Karna (5)
  • Rider – Achilles (5)
  • Assassin – Semiramis (5)
  • Caster – Shakespeare (2)
  • Berserker – Spartacus (1)

Black Faction Servants – (34)

  • Ruler – Jeanne d’Arc (5)
  • Saber – Siegfried (4)
  • Archer – Chiron (4)
  • Lancer – Vlad III (5*)
  • Rider – Astolfo (4)
  • Assassin – Jack the Ripper (5)
  • Caster – Avicebron (3)
  • Berserker – Frankenstein (4)

* In case you’re wondering why I’m labeling Vlad III as an SSR servant here despite his Lancer-class version being an SR in FGO, there are two reasons. The first is minor, but it’s that his appearance in Apocrypha matches his SSR Berserker-class appearance.

The second is what really matters — the location of the Holy Grail War. In Apocrypha, it was mentioned that Vlad III is at his strongest because the Holy Grail War is taking place in Wallachia, where he and the vampire Dracula who’s based on him originate from.

Class-Based Servant Matchups

In this section, I’ll be taking a look at how the servants match up against their class counterparts from the opposing faction. Ruler vs. Ruler, Saber vs. Saber, etc.

Ruler

This Ruler class matchup really hurts me on a personal level. I love Jeanne — I’ve been trying (and failing) to get her since 2017 in FGO. But, I have to admit that in a 1v1 matchup against Amakusa, she loses.

If you haven’t played FGO, allow me to explain why this is. Jeanne’s Noble Phantasm protects herself and her allies. That’s great, it’s part of the reason why I like her. Amakusa’s Noble Phantasm, on the other hand, removes all buffs of his opponents and then deals damage to them. Basically, he’s the perfect counter to Jeanne.

I have to give this match-up to the Red Faction.

Saber

The battle of the Sabers seemed like it would be straightforward to me. If you don’t know, Mordred is one of my favorite servants. And, as such, I kind of assumed she would wipe the floor with Siegfried.

I don’t actually remember how their fight ends in the Apocrypha anime. But, I did remember something about Siegfried that made me reconsider my assumption that Mordred would easily win. Siegfried has some significant anti-dragon buffs. And unfortunately for Mordred, she has the dragon trait.

Still, Mordred is significantly stronger than Siegfried. I think she also had the most confirmed kills of any servant in Apocrypha. So, even though the fight would be closer than I initially thought, Mordred takes it for the Red Faction.

Mordred Pendragon from the anime series Fate/Apocrypha
Mordred Pendragon

Archer

Atalanta vs. Chiron is a match-up that’s kind of the opposite of Mordred vs. Siegfried in that I initially thought it was a coin flip but then realized there’s a clear answer. On the surface, I’d say either one of these servants could win the Archer fight.

What made me change my mind, however, is the fact that Atalanta Alter also exists within Apocrypha. Again, I don’t remember who defeated her in the end. But if I reconsider the fight to be Atalanta/Atalanta Alter vs. Chiron, it’s less of a toss-up.

For the third time in a row, I’m saying Red Faction wins.

Lancer

Can you guess which faction’s Lancer servant I think is going to win? That’s right, it’s the Red Faction again. This matchup is Karna vs. Vlad, which you would think Vlad would have the advantage in considering he’s the ruler of Wallachia and so gets a major buff. He’s also kind of hard to kill as a vampire.

There’s just one, teeny-tiny problem for Vlad: Karna is literally divine. If you’re saying “so what?” right now, allow me to explain why Karna is the single most powerful servant in Fate/Apocrypha.

Under normal Holy Grail War rules, divine servants can’t be summoned. They’re just too strong. That’s why you’re not seeing anyone summon Ishtar. I mean, in FGO: Babylonia, she opened a space-time gate to summon the planet Venus. Other servants just can’t compete with that.

Karna isn’t divine in the sense that he’s a god. But he is a demi-god, making him the strongest by a considerable margin. After all, it took the combined effort of Siegfried, Astolfo, Achilles, and luck to take him down in the Apocrypha anime.

Rider

Guess what. The Red Faction wins again. I don’t think too many people would argue against this one, though. Yes, everyone loves Astolfo — he’s great. But there’s no way he’s defeating Achilles to become the top Rider.

Achilles has a level of divinity, but not to Karna’s extent. Even so, he’s leagues ahead of Astolfo. I’m sorry Astolfo fans, but you have to admit this one.

Assassin

Okay, so all of the match-ups so far have gone the Red Faction’s way. That stops here. The Assassins in question are Semiramis for the Red Faction and Jack for the Black Faction.

Jack takes the Black Faction’s first victory here because her niche is that she’s an anti-female servant. Semiramis is female. It’s pretty straightforward in my eyes.

Unrelated, but I have NP4 Jack in FGO because she kept showing up while I was rolling for Jeanne. I’m not salty (maybe a bit).

Caster

The Black Faction also gets what I’m going to say is the easiest victory of all the match-ups in the Caster class fight. Shakespeare isn’t a combatant, and so can’t really do anything to prevent himself from being crushed by Avicebron’s golem.

I know at the end of Apocrypha Shakespeare did play an important role for his faction. But, this is a 1v1 fight I’m considering. I don’t see a situation in which Avicebron loses.

Berserker

Finally, we have the Berserkers. Spartacus is the Berserker of Red, while Frankenstein is the Berserker of Black. I think you could make a good argument for either side, but I’m going to give it to Frankenstein primarily due to Spartacus’s personality.

Spartacus is a true Berserker in that he has absolutely no sense of self-preservation. He might well be stronger than Frankenstein one-on-one. But, I think his “just click red” style of combat isn’t very well-suited to winning fights outside of FGO gameplay.

Overall Team Dynamics

Alright, so based on the 1v1 match-ups, you might think the Red Faction is overwhelmingly stronger despite having fewer servant rarity points in total. But, if all the servants were to fight each other in 8v8 team combat, I think it’d be pretty close.

Yes, the Red Faction still has some significant advantages, most notably Amakusa and Karna. As long as Amakusa is around, the Black Faction has no reliable way of dealing with the might of Karna. And, this is why the fight actually comes down to which side loses their Ruler first.

Jeanne d'Arc and Siegfried from the anime series Fate/Apocrypha
Jeanne d’Arc and Siegfried

If the Black Faction takes down Amakusa, then they can protect themselves from Karna and the other Red Faction powerhouses, like Mordred and Achilles, with Jeanne’s Noble Phantasm. At that point, I do think the Black Faction could win. That’s how significant Jeanne’s defensive buffs are.

Nobody else on the Red Faction aside from Amakusa has any way of removing or penetrating the invincibility Jeanne can grant to her team. But, how would they take down Amakusa? Jack and Vlad seem to be the best bets.

How would the Red Faction win, then? Well, they’d first have to protect Amakusa from both Jack and Vlad because those two are the biggest threats to him as I just mentioned. It would also serve them well to take down Jeanne.

With Jeanne out of the way, losing Amakusa wouldn’t be as big of an issue. Amakusa’s main role is simply to counter Jeanne. With Jeanne gone, there’s no reliable way to stop Shakespeare (if he’s still alive) from buffing the likes of Karna and Mordred and having them wipe out the Black Faction.

Conclusion

As I predicted at the start, the Red Faction is superior to the Black faction. The Red servants beat out the Black servants 1v1 in most cases, in my opinion. And, I think the Red Faction also has a better team composition. Amakusa removes defensive buffs from the enemy, and then Shakespeare buffs the heavy hitters like Karna and Mordred to take advantage of that.

But, I’d like to know what you think. Do you disagree with any of my 1v1 match-up outcomes? Which ones and why? And do you think the Black Faction has a better overall composition? Let me know in the comments.

If you enjoyed this theory-crafting article, click the like button down below. I may do more in the future with different Holy Grail Wars. Also, follow me over on Twitter @DoubleSama and come join our Discord Server if you’re interested in discussing anime with other members of the community.

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Fate/Grand Order: Lostbelt No. 4 – Yugakshetra

Fate/Grand Order: Lostbelt No. 4 – Yugakshetra

Saṃsāra of Genesis and Terminus

Lostbelt No. 4 – Yugakshetra is “finally” here after six months since the release of Lostbelt No. 3. I get it, the Japanese server went over a year between Lostbelt No. 5 and 6. But, they did have other “main story” chapters within that time.

I wouldn’t exactly say that I had high hopes for Yugakshetra going in. I’d heard that SIN was more difficult overall, but that Yugakshetra had one boss battle that was harder. And as for the story, I knew nothing going in other than that Arjuna Alter (God Arjuna) was the Lostbelt King.

With that in mind, I was hopeful for a good story, but my expectations for the gameplay were a bit low. If you’ve read my reviews of the previous two Lostbelts, I’m definitely a fan of hard content. I want Challenge Quest level difficulty when I go into boss fights.

Scandinavia Peperoncino from Fate/Grand Order: Lostbelt No. 4 - Yugakshetra
Scandinavia Peperoncino

As always is always the case with these Lostbelt reviews, there are going to be major spoilers. You’ve been warned. Now, let’s get into an overview of Yugakshetra.

Scandinavia Peperoncino is the Crypter of the Indian Lostbelt. However, this time around, he’s an ally for most of the chapter. That’s because his servant, Aśvatthāman, was stolen from him by the Lostbelt King God Arjuna.

God Arjuna’s whole thing is that he collected all of the Indian gods within himself to become the sole god. He then drastically increased the cycle of death and rebirth of the world so that he could eliminate everything he deemed “evil.”

The Good Parts

I’m not going to sugarcoat it; the good parts of Yugakshetra are far outweighed by the bad parts. So let’s quickly run through the few things I genuinely liked about this Lostbelt. First, I like God Arjuna (in theory). And second, I like the Yuga cycle.

God Arjuna (or Godjuna) is really cool. I’m actually not a fan of regular Arjuna. In fact, I burned the copy of Arjuna I summoned years ago. I regret that now, but at the time I knew I wasn’t going to use him because I had better Archers and there wasn’t yet another way to get Rare Prisms.

God Arjuna fixes every issue I have with regular Arjuna. Rather than looking like some class president nerd, God Arjuna is a complete chad. Plus, I’m always a fan of the dark skin/white hair combo. Also, rather than being pretty bad, God Arjuna is one of the best servants in the game.

God Arjuna remaking the world from Fate/Grand Order: Lostbelt No. 4 - Yugakshetra
God Arjuna remaking the world

The Yuga cycle is a pretty cool addition to Lostbelt No. 4. It doesn’t really have any effect on gameplay, though since it changes based on where you are in the story. But basically, it’s just a cool way to keep track of where you are within the world of the Indian Lostbelt.

The Yuga cycle is made up of 10 days split into four Yuga. The first Yuga is four days long, the second is three, the third is two, and the fourth is one. As the world progresses through the cycle, it gets increasingly more dangerous.

And at the end of the final Yuga, God Arjuna destroys the world and recreates it, thus starting the cycle over. When he does so, he also purges everything that he considers “evil” from the previous cycle. It’s cool to have a calendar like that so you always know where you stand compared to the reset.

The Bad Parts

There are a lot of things I don’t like about Yugakshetra. This might be my least favorite Lostbelt. But also I did skip through decent chunks of Lostbelt No. 1. So I don’t exactly have the full story of that. This is my least favorite of the ones I’ve reviewed.

Disappointing Art and Music

Yugakshetra has the Yuga cycle calendar which is cool. But other than that, the cool art of the series really only comes at the very end. Meanwhile, SIN had a bunch of cool art all throughout the chapter, not just at the end.

And by cool art, I don’t mean character sprites with backgrounds. Yes, God Arjuna has a very cool character sprite. But what I mean are all of the special scenes of characters doing cool things — like Napoleon disintegrating away or Spartacus shooting into the sky to fight a meteor head on.

Yugakshetra had Karna vs. God Arjuna at the end. I think there were a few other things, but that’s the only one I remember right now. And if I don’t remember them, were they that good?

The music is a bigger issue for me. While I didn’t like it at the start, the map theme for Yugakshetra has grown on me. However, SIN’s map theme is way better. And while Qin Shi Huang received an amazing theme in SIN, God Arjuna didn’t get the same in Yugakshetra.

I kept waiting for a cool song to start playing accompanying God Arjuna. But it never happened.

Low Difficulty Until the End

As I mentioned earlier, I had heard that this Lostbelt wasn’t as hard as SIN. Those rumors were correct. I was extremely disappointed in the difficulty level of this chapter. It did get harder at the end (which I’ll go into later on), but most of Yugakshetra was pretty easy.

Below, you’ll see a picture from one of the boss fights against Aśvatthāman. The team you see me using here is effectively the team I used for the whole Lostbelt until Verse 19 (the end).

Boss fight against Aśvatthāman from Fate/Grand Order: Lostbelt No. 4 - Yugakshetra
Boss fight against Aśvatthāman

Basically, I brought Qin Shi Huang, a support Merlin, and another random servant who had class advantage — in this case, Tamamo Lancer. Really, I think you could beat the majority of Yugakshetra with just Qin Shi Huang soloing.

Now, I get it. People are going to say that the team I used is kind of OP and not attainable for most players. But, my team isn’t as busted as you may think. Yes, I have Qin Shi Huang and Merlin on it, but there’s more to it you don’t see there.

First of all, there’s no real backline. In the back, I just had some unleveled servants who were there for bond XP. And second, none of the servants on my team, including the support, had “real” Craft Essences. They all had bond, master, or mystic code XP-boosting CEs.

I could have put my max limit broken 2030, Kaleidoscope, or whatever other top-tier CEs on my servants. But I didn’t need to. The fights were so easy that I didn’t actually build a team until the end. I even used Saber Lily in some fights.

Mostly Uninteresting Characters

Would anyone disagree if I said that Yugakshetra had the worst characters of any Lostbelt so far? I was very underwhelmed by everyone except probably Rama. Rama was great just because all of his dialogue eventually ended with him mentioning Sita.

Pepe was an alright character. I expected more from him, honestly. Karna is cool, but he wasn’t there most of the time. Jinako (Ganesha) was pretty cringe. And Lakshmi Bai existed, I guess. None of them wowed me like some of the allies in previous Lostbelts.

The enemies weren’t any better. Asclepius and William Tell each had their own little sections of the story. But I didn’t feel like they really had much of an impact. They were simply there as enemies to be defeated before reaching God Arjuna.

Aśvatthāman was better in that regard. However, I felt that his whole character being “I’m angry because if I stop being angry what will I have left?” was boring. He effectively had Madness Enhancement EX, but an Archer class.

And don’t even get me started on God Arjuna himself. He has such a cool design, and yet they gave him absolutely no personality. He didn’t even come across as a high and mighty god to me. He just seemed robotic. That was a huge waste of the coolest Lostbelt King so far.

A Plot Full of Holes

Time travel can be done well. But there are a lot of things that have to be done right for that to happen. The big concern whenever time travel occurs is the inclusion of paradoxes. And Yugakshetra was full of them.

For example, let’s look at Jinako’s whole story arc. It really makes no sense, which is kind of a big deal when you consider how central it was to the story of the Lostbelt as a whole.

At the start of the chapter, there are three things that are important to take note of: Jinako, Karna, and God’s Skyboulder. When Jinako joins your team, she also hints that there’s some history between her and Karna.

Fast forward to late in the chapter and we learn that Karna sent Jinako back in time to set up a way to defeat God Arjuna. This explains the prior connection between Jinako and Karna. We’re fine so far, but then there’s the Skyboulder.

After being sent back in time, Jinako is encased within the Skyboulder for thousands of years until you awaken her at the end of the story. But since Jinako was part of your team at the start, and the Skyboulder existed then too, there were technically two of her in the same timeline.

But, there’s more. This also means that the Jinako who recognized that she and Karna had a past connection wasn’t the Jinako who had that past connection. That Jinako was in the Skyboulder. It’s all just a big mess without any good explanation.

Verse 19: The Final Dark God

The last section of the chapter (aside from the epilogue) is Verse 19: The Final Dark God. I mentioned that Yugakshetra got difficult at the end — this is when it happens. There are three fights in this section, and they’re all pretty hard.

This is the only time throughout the whole Lostbelt that I actually built teams specifically to overcome a challenge. So, let’s go through how I did it quickly.

The first fight was against Limbo in the first wave and God Arjuna in the second. It took me a few attempts, tweaking my team each time, but the overall concept was the same: Smash Limbo on turn 1 with a Berserker, keep that Berserker alive as long as possible against God Arjuna with Taunters (and Merlin for the first NP), and then Cú in the back.

Karna fighting God Arjuna from Fate/Grand Order: Lostbelt No. 4 - Yugakshetra
Karna fighting God Arjuna

Fight number two is the one against God Arjuna in which you’re forced to use the support Karna. This can be a hard fight. However, once you realize that Karna is the key, it’s laughably easy. All you need to do is get Karna past God Arjuna’s first NP with his guts intact.

My team was Karna (obviously), Hans because I don’t have Waver, Georgios and Leonidas for taunting with NP battery on death CEs to help Karna, and Shakespeare and Mozart both with taunt CEs on them so they could double as taunters and single-turn buffers.

Yes, you can beat this fight with a team of 1-2 star servants.

The final fight against Aśvatthāman and the Tree was fairly hard. I used Tamamo Lancer, d’Eon, Merlin, Mash, Nero, and Qin Shi Huang. Tamamo was the damage dealer, everyone else had some way to protect her, and then Qin Shi Huang cleaned up solo at the end.

Cosmos Denied

I guess I need to discuss the end result of this Lostbelt chapter before moving on to the conclusion. This conclusion wasn’t as sad or bittersweet to me as the previous three were. And I think a big reason for that is that the outcome was always going to be the same anyway.

In Lostbelt 1, the people of that world were fighting for their future and we were fighting for ours. The reason that ending was good is that despite knowing their world was going to end, they still decided to fight for freedom.

Lostbelt 2 went in a sadder direction. It was an extremely peaceful world, and yet we destroyed it and everyone living in it simply because it wasn’t our own. The Scandinavian Lostbelt was innocent, and we denied it anyway.

With Lostbelt 3, we got in a fight against the Lostbelt King to determine which world was right. In the end we won, so Qin Shi Huang accepted that the Chinese Lostbelt wasn’t the right path for humanity. He tried his best to make the perfect world, but it didn’t work out.

Asha going to sleep for the last time from Fate/Grand Order: Lostbelt No. 4 - Yugakshetra
Asha going to sleep for the last time

God Arjuna’s world is very different from all of those. In Russia, the people fought for a better life. In Scandinavia, people lived short but peaceful lives. In China, people lived simple but peaceful lives. And in India, everyone gets erased in the end.

I really can’t feel bad about erasing the Indian Lostbelt and all the people who live in it when God Arjuna was already doing that to them. He was literally erasing people. So what’s the difference if I do it? It’s the same outcome, so I don’t really feel bad about it.

Conclusion

In the end, I think I have to give Lostbelt No. 4 – Yugakshetra a 6/10. I enjoyed playing it. But I didn’t enjoy it as much as the previous two Lostbelt chapters. There were just way too many things wrong with it that added up over the course of the chapter.

Also, I should mention that God Arjuna released for summoning today. I spent 540 Saint Quartz and 8 tickets to receive 0 copies of him. But, as a consolation, I did get NP5+ Asclepius, NP2 Aśvatthāman, and NP1 Beowulf, Suzuka Gozen, and Medusa Lancer.

If you enjoyed this review, remember to click the like button ❤️ down below. Also, follow me over on Twitter @DoubleSama so you don’t miss out on any future content. And come join our Discord server if you want to discuss FGO (and anime, I guess) with other members of the community.

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My review of Lostbelt No. 5 – Atlantis is available now.

Fate/Grand Order: Mystic Code Tier List

Fate/Grand Order: Mystic Code Tier List

This article was last updated on November 27, 2023.

Tier List Introduction

The international version of Fate/Grand Order currently has 16 mystic codes. And there are 4 more (currently known) mystic codes coming in the future. As new mystic codes are released, and I get them to level 10, I’ll update this tier list accordingly.

To start, the 4 mystic codes that we don’t have in the international version of the game are:

  • Decisive-Battle Chaldea Uniform
  • Souya High School Uniform
  • New Year’s Attire
  • Summer Street

Now, for this tier list, I’ve split the mystic codes into 5 tiers labeled S, A, B, C, and D. The higher up on the list a mystic code is, the better it is. However, where a mystic code is placed horizontally doesn’t matter. All that matters is the tier the mystic code falls within.

S
A
B
C
D

Pictured above is the complete tier list. If the mystic codes you see here don’t look exactly like yours, you’re playing as the male character. I play as the female character, so I chose to use her variants of the mystic codes in the tier list.

Throughout the rest of this article, I’ll be breaking down the skills of each mystic code. I’ll also be explaining why I placed each one where I did. There are three things to keep in mind, though.

First, this tier list assumes all mystic codes are at level 10. Second, it doesn’t take the experience required to reach level 10 into consideration. And third, it doesn’t take cooldown times into consideration.

S-Tier Mystic Codes


Chaldea Combat Uniform

The only S-tier mystic code is the Chaldea Combat Uniform. While I wouldn’t say it’s the best one by far, I would say it stands above the rest. The two primary reasons for this are its versatility and signature skill.

Something you’ll notice as we continue through the tier list is that versatility is key. Generally speaking, the more niche a mystic code is, the worse it is. And the Chaldea Combat Uniform is a great generalist option.

The Chaldea Combat Uniform mystic code from the mobile game Fate/Grand Order
Chaldea Combat Uniform

Buff All Allies grants a 30% attack buff for 1 turn to all present members of the party. As you might expect, this is a very good skill when you need a burst of power.

Gandr stuns a single enemy for 1 turn. Stuns are some of the most powerful effects in high-difficulty content. They protect your team from incoming damage and can give you 1 more turn to prepare for an incoming NP.

Order Change is what really sets the Chaldea Combat Uniform apart. This skill allows you to switch one of your front-line servants with a back-line servant. Order Change is an extremely powerful skill that you can use in a variety of ways. Most notably, it’s used for buff stacking.

The Chaldea Combat Uniform is the only mystic code with an order change skill, for now. But, another is coming in the future.

A-Tier Mystic Codes


Mystic Code: Chaldea

As the starting mystic code, you may think Mystic Code: Chaldea isn’t good. That couldn’t be farther from the truth. It’s another great generalist mystic code. But, unlike the Chaldea Combat Uniform, it doesn’t have an overpowered signature skill.

Mystic Code: Chaldea from the mobile game Fate/Grand Order
Mystic Code: Chaldea

First Aid is a standard healing skill that heals a single servant for 3,000 HP. On its own, healing isn’t the best effect. But, when combined with defense buffs, it can be very good.

Instant Enhancement buffs a single ally’s attack by 50% for one turn. With its higher percentage, this is a better attack buff skill than the party-wide options.

Emergency Evade applies a 1-turn evade to a single servant. This is an excellent way to keep an important servant alive for 1 more turn.

Since these skills can be useful in most situations, Mystic Code: Chaldea is one of the best mystic codes.

Atlas Institute Uniform

In my opinion, the Atlas Institute Uniform is a bit underrated. It’s yet another good, generalist mystic code. But, it also enhances specific niches. Specifically, this mystic code is great for both stall and last-man-standing situations.

The Atlas Institute Uniform mystic code from the mobile game Fate/Grand Order
Atlas Institute Uniform

Dust of Osiris is an all-around better version of Emergency Evade. Instead of applying evade to a servant for 1 turn, it applies invulnerability to a servant for 1 turn. Invulnerability is a better version of evade because it protects against sure-hit. Both sure-hit and pierce invulnerability hit through evade.

Rain of Isis removes all debuffs from a single servant. This isn’t a bad skill, especially as debuffs become more common and oppressive later in the game. But, it’s the worst of the Atlas Institute Uniform’s skills.

Eye of Medjed is the best skill this mystic code has. It reduces the skill cooldowns of a single servant by 2, which is extremely powerful. Longer battles and last-man-standing situations can make great use of this skill.

As someone who likes to play stall teams myself, I use the Atlas Institute Uniform all the time.

Anniversary Blonde

Anniversary Blonde is one of the highest-tiered specialist mystic codes on this list. It’s designed specifically for Buster-crit teams. And, all its skills work well with Merlin’s kit, which makes this mystic code that much stronger in its niche.

The Anniversary Blonde mystic code from the mobile game Fate/Grand Order
Anniversary Blonde

Mana Burst buffs the Buster card effectiveness of 1 servant by a whopping 60% for 1 turn. If you need to defeat a boss right now, this is the skill to use.

Confident in Victory grants 20 critical stars. This pairs very well with Mana Burst so your 60% buffed Buster card can also crit. You can get some insane damage this way without even using any NPs.

Knight’s Oath applies guts to a servant for 1 turn, reviving them with 4,000 HP. Is your Buster servant of choice a Berserker? This skill will keep them on the field a bit longer.

Basically, if you’re using a Buster team that relies on critical hits, this is your mystic code.

Chaldea Uniform – Arctic

Chaldea Uniform – Arctic also finds itself in the A-tier. At first glance, this may seem like a worse version of Mystic Code: Chaldea. They both have very similar skills. But, I’d say the first 2 skills of Arctic are better, while the third skill of the original is better.

The Chaldea Uniform - Arctic mystic code from the mobile game Fate/Grand Order
Chaldea Uniform – Arctic

Purifying Recovery is a 3,000 HP heal for 1 servant just like First Aid. But, this skill also removes defensive debuffs as well. That may be a bit niche, but an extra effect makes it better.

Illusionary Buff increases the attack of a servant by 40% and their NP damage by 20%. While that’s a lower attack buff than Instant Enhancement’s 50%, this skill is still better. Why? Because of how the NP damage buff stacks with the attack buff.

Predictive Evasion grants evade to a single servant for 1 time over the course of 3 turns. The evade doesn’t get wasted if that servant isn’t attacked on either of the first 2 turns. But, I generally prefer having a full turn of protection over 1 hit.

The primary downside of this mystic code is that it takes the longest time to reach level 10.

Halloween Royalty

Halloween Royalty released with the Halloween Rising! event and is the second Buster-specific mystic code to break into A-tier. It’s basically a Buster version of Tropical Summer, but better. And, while Anniversary Blonde is for Buster crit teams, Halloween Royalty is for Buster NP teams.

The Halloween Royalty mystic code from the mobile game Fate/Grand Order
Halloween Royalty

Brilliant Escort increases the Buster card effectiveness of a servant by 30% for 1 turn. It also increases their NP damage by 20% for 1 turn. It’s literally the Buster version of Tropical Summer’s Blue Splash skill.

Pure Coordination applies invincibility to a servant 2 times in 1 turn. It’s not the best defensive skill on a mystic code, by any means. But, it’s good enough to get the job done since, in most cases, a single servant won’t be attacked 3 times in 1 turn.

Blessed Regenerate is a better version of Tropical Summer’s Safety Oil skill. Both skills increase the NP gauge of a servant by 10%. But, Blessed Regenerate also clears immobilization debuffs. That second effect is useful in more situations than Safety Oil’s.

The game has evolved over the years to be more NP-focused. So, I’d say Halloween Royalty is a better Buster mystic code than Anniversary Blonde.

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B-Tier Mystic Codes


Mage’s Association Uniform

Mage’s Association Uniform is a fairly general mystic code with a signature skill. Its first two skills are pretty good, but not overly amazing. And while its third skill can be powerful and useful in certain situations, it’s also RNG-based.

The Mage's Association Uniform mystic code from the mobile game Fate/Grand Order
Mage’s Association Uniform

Cure-All is a party-wide healing skill that heals for 2,800 HP. That amount of healing isn’t going to put much of a dent in the damage enemies are doing. But, when paired with defensive buffs, it can still help.

Spiritron Transfer is the best skill the Mage’s Association Uniform has. It charges the NP gauge of a single servant by 20%. It’s useful and doesn’t rely on RNG.

Command Shuffle randomly distributes 5 new command cards. This can be good if you draw a bad hand. But, it’s also not guaranteed to give you a great one. And there’s nothing worse than shuffling your cards into a worse hand than you started with.

I should also mention Command Shuffle deactivates BB (summer)’s Faceless Moon EX skill. It’s not a conflict that will come up too often. But, as a BB (Summer) enjoyer, I felt the need to point it out.

A Fragment of 2004

A Fragment of 2004 is another Buster mystic code. But, it’s worse at fulfilling its role than Anniversary Blonde. While powerful individually, this mystic code’s skills are a bit mismatched. They don’t all come together as Anniversary Blonde’s do.

The A Fragment of 2004 mystic code from the mobile game Fate/Grand Order
A Fragment of 2004

Code: F increases the NP damage of 1 servant by 50% for 1 turn. This is a good skill. But, if single-turn NP damage is what you want, other, better mystic codes can also provide that.

Code: U increases the Buster card critical star gather rate for a servant by 10,000% for 1 turn. That’s nice for critting with a Buster card. But, Buster Crits with Anniversary Blonde are going to hit harder.

Code: H increases a servant’s NP gain by 50% for 1 turn. NP gain buffs are good when critting because they lead to even more NP gain. But, this mystic code is all about Buster crits, not Arts crits. So, it doesn’t help as much as you’d expect for Buster servants.

There’s one thing you may have noticed this mystic code is lacking. It has no way to generate crit stars. So, for most Buster teams, you’re not going to use A Fragment of 2004.

Chaldea Uniform – True Ether

Chaldea Uniform – True Ether is a mystic code I came to appreciate a lot while I was leveling it up. The best way I can describe it is that it’s like having Merlin as your mystic code. The effects of its skills are similar to the effects of Merlin’s Skills and NP.

The Chaldea Uniform - True Ether mystic code from the mobile game Fate/Grand Order
Chaldea Uniform – True Ether

All-out Charge is a 35% Buster buff for all allies. This is a decent skill. But, it’s definitely the worst of the Buster buffs we’ve seen so far.

Triple Restoration recovers 2,000 HP per turn for 3 turns for 1 servant. As I’ve said before, healing is primarily viable when combined with defense buffs. So, on its own, this isn’t a great skill.

Mana Conversion increases the NP gauge of a servant by 10% and their NP gain rate by 40% for 1 turn. This is the best skill True Ether has. But, as with the others, there’s nothing remarkable about it.

The thing is, what makes Merlin’s kit so good is how you can stack all his buffs over and over again. You can’t do that with mystic code skills due to their long cooldown times.

Tropical Summer

Tropical Summer is the first dedicated Arts mystic code on this tier list. Though, I would argue that the Atlas Institute Uniform is also good for Arts teams that often rely on skills. But, Tropical Summer is better for short, high-damage battles.

The Tropical Summer mystic code from the mobile game Fate/Grand Order
Tropical Summer

Blue Splash buffs the Arts card effectiveness for a servant by 30% and their NP strength by 20% for 1 turn. This can be very helpful for getting an Arts servant to loop their NP.

Surprise Water increases the critical star gather rate for a servant’s Arts cards by 10,000% for 1 turn. Arts crits are amazing for NP gain, so this skill works well with Blue Splash to facilitate looping.

Safety Oil increases the buff removal resist for a servant by 100% for 1 turn and their NP gauge by 10%. Usually, you’re using this skill for the 10% NP battery. However, I did actually use it to resist buff removal once in a Challenge Quest. It’s a niche use case, but it works.

In my opinion, Arts looping is one of the most fun playstyles. And Tropical Summer is a mystic code meant for Arts loopers. But, you can use Chaldea Combat Uniform’s Order Change skill and Arts buffers instead.

Splendid New Year

Splendid New Year is a decent enough mystic code. But, at the same time, it doesn’t do anything all that well. It’s safe to say that Splendid New Year is the worst of the generalist mystic codes.

The Splendid New Year mystic code from the mobile game Fate/Grand Order
Splendid New Year

First Shine is a party-wide NP strength buff of 35% for 1 turn. Party-wide offensive skills are generally worse than single-target options. And this skill is no exception. It’s better to buff a single NP to hit even harder.

Little Gift increases the NP gauge of a servant by 10% and provides 15 crit stars. There are better NP battery skills and better crit star skills. There’s not much of a reason to use this over those.

Osechi Package increases the maximum HP of a servant by 3,000 for 1 turn. This is actually better than a standard heal for 3,000 HP. But, it’s still nothing special.

Really, everything Splendid New Year does can be done better by other mystic codes. You should either choose a specialist mystic code or one of the other generalists.

Captain Chaldea

As you might expect from a B-tier mystic code, it’s not great and it’s not bad. It’s good enough. And if you’re a newer player, it could provide exactly what you need. But, it has one huge flaw: it’s basically a worse version of another mystic code.

The Captain Chaldea mystic code from the mobile game Fate/Grand Order
Captain Chaldea

Overcharger clears the offensive debuffs of a servant and buffs their NP damage by 50% for 1 turn. The offensive debuff cleanse is a bit niche, but still useful. And 50% is a good NP damage buff.

Star Blaster increases the critical strength of a servant by 50% for 1 turn. I prefer either getting crit stars or gathering crit stars over buffing crit damage. But, this is a fine skill.

Escape Pod applies evade 1 time for 3 turns to a servant and heals them for up to 3,000 HP. This is also a fine skill. But, again, healing skills aren’t great and 1 turn evade is often preferable over 1 time evade.

If you couldn’t guess, the better version of Captain Chaldea is Chaldea Uniform – Arctic. I like Arctic’s defensive debuff removal more than Captain Chaldea’s offensive debuff removal. And while Captain Chaldea has 2 damage buff skills, Arctic’s damage buff skill is better.

Chaldea Pathfinder

Chaldea Pathfinder is the first Quick mystic code on the tier list. It’s also currently the best of the Quick-oriented mystic codes. And that’s unfortunate considering that it’s not a very good option. But, at least Quick teams have a decent mystic code — they didn’t always.

The Chaldea Pathfinder mystic code from the mobile game Fate/Grand Order
Chaldea Pathfinder

Orienting is the Quick version of Tropical Summer’s Blue Splash skill. It buffs the Quick card performance of a servant by 30% and their NP strength by 20% for 1 turn.

Campfire increases the crit strength of all allies by 30% for 1 turn. And once again, I’ll say that party-wide offensive buffs are inferior to single-target. The opposite is true for defensive buffs.

Survival Kit removes the Poison, Curse, and Burn status conditions from a servant. It also charges their NP gauge by 10%. Status conditions usually aren’t a huge deal. Most other debuff-cleansing skills also remove them.

Now, I know I said I prefer crit star generation or gathering over strength. But, since for Quick servants, that’s not the case. So, Campfire is a decent skill. However, none of these skills are special.

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C-Tier Mystic Codes


Memories of the Lunar Sea

Considering Memories of the Lunar Sea is an Arts mystic code, you might expect me to like it. As I’ve said before, I’m primarily an Arts player. Unfortunately, by the time I got my hands on this mystic code, there were many, far better options.

The Memories of the Lunar Sea mystic code from the mobile game Fate/Grand Order
Memories of the Lunar Sea

Spiritron Boost buffs the Arts card effectiveness of a servant by 50% for 1 turn. On its own, this is a good skill and it’s the best skill this mystic code has.

Stepping Stone to Ultimate Victory grants a servant a 100% crit star generation buff for 1 turn. This skill isn’t particularly well-suited to Arts teams. But, I think the idea is for this mystic code to be used with an Arts crit team.

Punishment applies nullify buff for 1 time to a single enemy. This is a niche skill that doesn’t matter much. If an enemy is going to apply a buff to itself, it’s likely going to apply multiple buffs.

The main problem I see with this mystic code is that its skills aren’t very compatible. It’s not like Anniversary Blonde, which has 3 skills perfect for Buster crit teams.

Royal Brand

Royal Brand is an alright mystic code meant for Quick teams. But, it has one major problem: it doesn’t really do anything Quick servants can’t already do on their own. This should be apparent upon looking at its skills.

The Royal Brand mystic code from the mobile game Fate/Grand Order
Royal Brand

Reaction Reinforcement buffs the Quick card effectiveness of a servant by 50% for 1 turn. This is a good buff, but a lot of Quick servants already have Quick buffs built into their kits.

Iron Devotion increases the crit star gather rate of a servant by 1,000% for 1 turn. This is a worse version of A Fragment of 2004’s Code: U and Tropical Summer’s Surprise Water.

Inescapable applies sure hit to a servant for 1 turn. Sure hit is a worse version of ignore invulnerability.

Now, let’s use Jack the Ripper as an example of why this mystic code isn’t necessary. Her first skill is already a 50% Quick buff, so that’s the same as Reaction Reinforcement. She can also generate so many crit stars on her own that crit star gather rate doesn’t matter. And, her second skill can remove evasion, so sure hit isn’t needed.

Brilliant Summer

The second Quick mystic code of C-tier is Brilliant Summer. An argument could be made for Royal Brand being the better of the 2 in many situations. But, I prefer Brilliant Summer because it’s useful in more situations.

The Brilliant Summer mystic code from the mobile game Fate/Grand Order
Brilliant Summer

Rumble Party is a party-wide Quick card buff of 30% for 1 turn. As we know, party-wide offensive buffs are worse than single-target ones. So, this skill is worse than Reaction Reinforcement.

Deadly Trident applies ignore invulnerability to a servant for 1 turn. This is a better version of sure hit because it hits through both evade and invulnerability.

Beach House Shower heals a servant for 3,000 HP and increases their NP gauge by 10%. The NP battery is the effect that makes this a good skill.

Both ignore invulnerability and the NP battery can be helpful in some situations. In general, I’d prefer to have those skills than the skills of Royal Brand.

D-Tier Mystic Codes


Memories of the Far Side of the Moon

The worst mystic code in the game is Memories of the Far Side of the Moon. It’s not even a question. I think the issue is that when this mystic code was released, Arts was the meta, and Arts teams didn’t need much help.

The Memories of the Far Side of the Moon mystic code from the mobile game Fate/Grand Order
Memories of the Far Side of the Moon

Spiritron Boost (All) buffs the Arts card effectiveness for the party by 30% for 1 turn. You already know how I feel about party-wide offensive buffs.

Stepping Stone to Survival applies debuff immune to a servant for 1 time. This is almost useless. If an enemy is using debuffs, you’re going to need a lot more than a 1-time immunity. And, cleansing debuffs is already easy. So, there’s no need for this skill.

Dial Down decreases an enemy’s NP gauge by 1. This is a good skill when present on a servant who can use it multiple times, like Tamamo-no-Mae. But, as a mystic code skill, it’s pretty bad.

Stunning an enemy is always a better option than reducing their NP gauge. Both effects prevent the enemy from using their NP for a turn. But, a stun (or charm) also prevents the enemy from using their other attacks and skills.

Realistically, you should never be using this mystic code.

Conclusion

So, there you have it. That’s my Fate/Grand Order mystic code tier list. Do you agree with my placement of the mystic codes? Or are there some you believe belong in a different tier? Let me know in the comments.

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